lnu.sePublications
Change search
Link to record
Permanent link

Direct link
BETA
Publications (10 of 163) Show all publications
Morshed, S. J., Rana, J. & Milrad, M. (2018). Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service. In: Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst (Ed.), Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden: . Paper presented at 6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden.
Open this publication in new window or tab >>Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service
2018 (English)In: Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden / [ed] Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst, 2018Conference paper, Published paper (Refereed)
Abstract [en]

In order to develop, deploy and sustain a digital mobile service attractive to the users, one of the key parameters is to understand and to identify the satisfied users of such service and to maintain a user satisfaction-centric knowledge management. The classical way of achieving this is to collect users´ direct or indirect feedback and to measure their level of satisfaction. Digital mobile services have a global focus and address global audiences - which means getting users´ feedback and finding users´ satisfaction by performing studies using questionnaire for millions of users. Such an approach cannot be the most efficient way for doing so. This paper proposes an alternative approach of using data science knowledge and techniques, which performs a prediction on the usage data to distinguish between satisfactory and unsatisfactory users at a different level of granularity. First of all, this model generates some common predictors from users' access log data through descriptive analysis. Later, these predictive variables are used to predict the level of user satisfaction using Machine Learning Algorithms. Using this user-centric knowledge management model, digital service providers could measure whether their offered services would reach success by predicting the number of satisfied users.

Keywords
User feedback, digital service; user satisfaction; data science, prediction model; knowledge management, service evaluation, machine-learning algo-rithm;
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-77508 (URN)
Conference
6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden
Note

Ej belagd 180903

Available from: 2018-09-01 Created: 2018-09-01 Last updated: 2018-09-03Bibliographically approved
Kong, S. C., Looi, C. K., Grover, S., Milrad, M., Hoppe, U. & Biswas, G. (2018). An International Forum on Computational Thinking Education in K-12. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. I49-I49). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>An International Forum on Computational Thinking Education in K-12
Show others...
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. I49-I49Conference paper, Published paper (Refereed)
Abstract [en]

In this panel, there will be presentations by panelists from different countries/regions on their experience in practicing and promoting computational thinking education (CTE) in their own countries/regions. The aim of the international forum is to share the insightful experience and good practices, as well as spell out the worth-noting challenges encountered during the implementation of CTE in K-12. According to the experience of the project CoolThink@JC in Hong Kong, there are lessons learned in the aspects of curriculum development, teacher development, teaching assistant development, school leadership, and parental education. A national/regional strategy is genuinely needed for addressing these aspects in the promotion and implementation of a promising CTE in K12. This panel will serve as an international forum for a discussion about national/regional policies on CTE in K-12, with the major concerns on an actionable curriculum in programming education, a short-/long-term teacher development plan, a sustainable parent education campaign, and a social consensus from the whole nation/region with determination to promote CTE for nurturing the competitiveness of next generation.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
National Category
Media and Communication Technology Educational Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-80294 (URN)000456331300003 ()
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-02-08Bibliographically approved
Herault, R. C., Lincke, A., Milrad, M., Forsgärde, E.-S., Elmqvist, C. & Svensson, A. (2018). Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 298-303). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment
Show others...
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 298-303Conference paper, Published paper (Refereed)
Abstract [en]

Extreme catastrophe situations are rare in Sweden, which makes training opportunities important to secure the competence among emergency personnel that should be actively involved during those situations. There is a need to conceptualize, design and implement interactive learning environments that allow to educate, train and assess these catastrophe situations more often and in different settings, conditions and places. In order to address these challenges, a prototype system has been designed and developed containing immersive interactive 360 degrees educational videos that are available via a web browser. The content of these videos includes simulated learning scenes of a trauma team working at the hospital emergency department. Different types of interaction mechanisms are integrated within the videos in which learners should act upon and respond. The prototype was tested during the fall term 2017 with 17 students from the specialist nursing program, and four medical experts. These activities were assessed in order to get new insights into issues related to the proposed approach and feedback connected to the usefulness, usability and learnability of the suggested prototype. The initial outcomes of the evaluation indicate that the system can provide students with novel interaction mechanisms to improve their skills and it can be applied as a complementary tool to the methods used currently in their education.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
emergency preparedness, interactive learning, nurse specialists, trauma, 360 degrees interactive videos
National Category
Media and Communication Technology Nursing
Research subject
Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Nursing
Identifiers
urn:nbn:se:lnu:diva-80292 (URN)000456331300047 ()
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-02-08Bibliographically approved
Herault, R. C., Lundman, M., Golub, K. & Milrad, M. (2018). Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018.
Open this publication in new window or tab >>Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018
2018 (English)Other (Other academic)
National Category
Media Engineering
Identifiers
urn:nbn:se:lnu:diva-72468 (URN)
Available from: 2018-04-10 Created: 2018-04-10 Last updated: 2018-04-12Bibliographically approved
Sotsenko, A., Lundberg, J., Thunander, M., Milrad, M., Lundberg, J. & Jusufi, I. (2018). Diabetes Information in Social Media. In: Karsten Klein, Yi-Na Li, and Andreas Kerren (Ed.), Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18): . Paper presented at 11th International Symposium on Visual Information Communication and Interaction (VINCI '18), 13-15 August 2018, Växjö, Sweden (pp. 104-105). ACM Publications
Open this publication in new window or tab >>Diabetes Information in Social Media
Show others...
2018 (English)In: Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18) / [ed] Karsten Klein, Yi-Na Li, and Andreas Kerren, ACM Publications, 2018, p. 104-105Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Social media platforms have created new ways for people to communicate and express themselves. Thus, it is important to explore how e-health related information is generated and disseminated in these platforms. The aim of our current efforts is to investigate the content and flow of information when people in Sweden use Twitter to talk about diabetes related issues. To achieve our goals, we have used data mining and visualization techniques in order to explore, analyze and cluster Twitter data we have collected during a period of 10 months. Our initial results indicate that patients use Twitter to share diabetes related information and to communicate about their disease as an alternative way that complements the traditional channels used by health care professionals.

Place, publisher, year, edition, pages
ACM Publications, 2018
Keywords
Social media, Twitter data analysis, diabetes, visualization
National Category
Computer Sciences Human Computer Interaction
Research subject
Computer Science, Information and software visualization; Computer and Information Sciences Computer Science, Computer Science; Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Health Informatics
Identifiers
urn:nbn:se:lnu:diva-78214 (URN)10.1145/3231622.3232508 (DOI)978-1-4503-6501-7 (ISBN)
Conference
11th International Symposium on Visual Information Communication and Interaction (VINCI '18), 13-15 August 2018, Växjö, Sweden
Available from: 2018-10-09 Created: 2018-10-09 Last updated: 2018-10-22Bibliographically approved
Kohen-Vacs, D., Milrad, M. & Spiegel C, A. (2018). Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 316-321). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 316-321Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we describe our ongoing research focused on identifying requirements for designing, developing and deploying an environment capable to enhance educational activities relying on videos contributed by students. We present a joint effort conducted by researchers from three countries bringing their results from previous efforts focused on the interplay between learning and technology for optimizing the pedagogical exploitation of online videos. In order to reach these goals, we use data collected from 204 students where they shared their experiences and insights based on their experiences while using videos for their own learning. The presented research illustrates the transformation of these students' insights into actual system requirements. These requirements are collected and examined in order to be used for the design, development, evaluation and refinement of an existing system while aiming to deploy a mature environment enabling an optimized experience of on-line videos in. educational settings. Last but not least, we discuss the benefits of our approach in the light of benefits and future challenges to incorporate videos in educational activities supported by a software architecture that relies on web technologies. Finally, we summarize and discuss our efforts in the light of future research while aiming to practice future deployment of such architecture. In these future iterations, we discuss new stakeholders possibly assisting in identifying new requirements and contributing with innovative ideas for best optimization of videos supported by TEL environments offering meaningful and appealing learning.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
Learning systems platforms and architecture, online videos, Learning Analytics, Social Media
National Category
Media and Communication Technology Educational Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-80293 (URN)000456331300050 ()
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-02-08Bibliographically approved
Pargman, T. C., Nouri, J. & Milrad, M. (2018). Taking an instrumental genesis lens: New insights into collaborative mobile learning. British Journal of Educational Technology, 49(2), 219-234
Open this publication in new window or tab >>Taking an instrumental genesis lens: New insights into collaborative mobile learning
2018 (English)In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 49, no 2, p. 219-234Article in journal (Refereed) Published
Abstract [en]

In this paper, we argue that in order to gain a deeper understanding of collaborative mobile learning in schools, it is important to know not only how mobile devices affect collaborative learning but also how collaborative learning emerges and is mediated by these devices. We develop our argument by applying the instrumental genesis theory and the collective instrumented activities and situations model for the analysis of learners' collaborative learning in the tablet-mediated classroom. This analysis is grounded in data collected in four elementary Swedish schools (ie, from fourth to eighth grade). From the data, we considered the learners' conversation in English as a foreign language, inquiry-based learning in the natural sciences classroom and game-based learning in the arithmetic classroom. On the one hand, the scrutiny of these specific activities led us to distinguish the pragmatic, epistemic, and reflexive instrumental mediations that have already been theorized in the instrumental genesis theory. On the other hand, they helped us to identify two additional ones, which we call emotional and spatial. Based on these findings, we claim that collaboration in the tablet-mediated classroom is a complex activity that emerges from a variety of instrumental mediations that configure contemporary collaborative mobile learning.

Place, publisher, year, edition, pages
Wiley-Blackwell, 2018
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-71069 (URN)10.1111/bjet.12585 (DOI)000424333000003 ()
Available from: 2018-02-26 Created: 2018-02-26 Last updated: 2018-02-26Bibliographically approved
Herault, R. C., Sotsenko, A., Milrad, M., Forsgärde, E.-S. & Elmqvist, C. (2018). Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects. Smart Learning Environments, 5, Article ID 26.
Open this publication in new window or tab >>Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects
Show others...
2018 (English)In: Smart Learning Environments, E-ISSN 2196-7091, Vol. 5, article id 26Article in journal (Refereed) Published
Abstract [en]

Extremely catastrophic situations are rare in Sweden, which makes training opportunities important to ensure competence among emergency personnel who should be actively involved during such situations. There is a requirement to conceptualize, design, and implement an interactive learning environment that allows the education, training and assessment of these catastrophic situations more often, and in different environments, conditions and places. Therefore, to address these challenges, a prototype system has been designed and developed, containing immersive, interactive 360-degrees videos that are available via a web browser. The content of these videos includes situations such as simulated learning scenes of a trauma team working at the hospital emergency department. Various forms of interactive mechanisms are integrated within the videos, to which learners should respond and act upon. The prototype was tested during the fall term of 2017 with 17 students (working in groups), from a specialist nursing program, and four experts. The video recordings of these study sessions were analyzed and the outcomes are presented in this paper. Different group interaction patterns with the proposed tool were identified. Furthermore, new requirements for refining the 360-degrees interactive video, and the technical challenges associated with the production of this content, have been found during the study. The results of our evaluation indicate that the system can provide the students with novel interaction mechanisms, to improve their skills, and it can be used as a complementary tool for the teaching and learning methods currently used in their education process.

Keywords
Simulation, 360-degrees interactive video, Video coding, Nurse education, Smart learning environments
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-80036 (URN)10.1186/s40561-018-0074-x (DOI)
Available from: 2019-01-30 Created: 2019-01-30 Last updated: 2019-01-30Bibliographically approved
Golub, K., Milrad, M., Ping Huang, M., Mikko, T., Matres, I. & Bergsland, A. (2017). Current efforts, perspectives and challenges related to Digital Humanities in Nordic countries. In: Koraljka Golub, Marcelo Milrad (Ed.), DH 2016. Digital Humanities 2016: Extended Papers of the International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016. Paper presented at International Symposium on Digital Humanities (DH 2016), Växjö, Sweden, November, 7-8, 2016 (pp. 119-125). CEUR-WS.org
Open this publication in new window or tab >>Current efforts, perspectives and challenges related to Digital Humanities in Nordic countries
Show others...
2017 (English)In: DH 2016. Digital Humanities 2016: Extended Papers of the International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016 / [ed] Koraljka Golub, Marcelo Milrad, CEUR-WS.org , 2017, p. 119-125Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on a panel discussion at the International Digital Humanities (DH) Symposium, held in Växjö, 7-8 November 2016. The panel was organized to carry out a review of different DH initiatives related to current projects, educational initiatives and research and development activities, principally from the following universities: Linnaeus University, Sweden; Aarhus University, Denmark; University of Helsinki, Finland; and the Norwegian University for Science and Technology, Norway. Furthermore, the report proposes the formation of a Nordic hub of DARIAH-EU (Digital Research Infrastructure for the Arts and Humanities) and the challenges and opportunities arising from it. Opportunities include, for example: joint research and innovation efforts, education, expertise and experience exchange, and bringing in international perspectives to address transnational and regional challenges. The following challenges have been identified, namely: student recruitment, job opportunities in an emerging new market for graduates, and funding schemes.

Place, publisher, year, edition, pages
CEUR-WS.org, 2017
Series
CEUR Workshop Proceedings, ISSN 1613-0073 ; 2021
Keywords
Digital Humanities, Nordic Hub, DARIAH EU
National Category
Other Humanities not elsewhere specified Information Systems, Social aspects
Research subject
Humanities
Identifiers
urn:nbn:se:lnu:diva-69846 (URN)
Conference
International Symposium on Digital Humanities (DH 2016), Växjö, Sweden, November, 7-8, 2016
Available from: 2018-01-15 Created: 2018-01-15 Last updated: 2018-01-19Bibliographically approved
Golub, K. & Milrad, M. (Eds.). (2017). DH 2016. Digital Humanities 2016: Extended Papers of the International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016. Paper presented at International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016. CEUR-WS.org
Open this publication in new window or tab >>DH 2016. Digital Humanities 2016: Extended Papers of the International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016
2017 (English)Conference proceedings (editor) (Refereed)
Place, publisher, year, edition, pages
CEUR-WS.org, 2017. p. 177
Series
CEUR Workshop Proceedings, ISSN 1613-0073 ; 2021
Keywords
Digital Humanities
National Category
Information Systems, Social aspects Other Humanities not elsewhere specified
Research subject
Humanities
Identifiers
urn:nbn:se:lnu:diva-69845 (URN)
Conference
International Symposium on Digital Humanities (DH 2016). Växjö, Sweden, November, 7-8, 2016
Available from: 2018-01-15 Created: 2018-01-15 Last updated: 2018-01-19Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-6937-345X

Search in DiVA

Show all publications