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Golub, K., Lundman, M., Milrad, M. & Herault, R. C. (2019). Increasing visibility of culture through online information services: The case of Småland. In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Paper presented at BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Tampere: European Association for Library and Information Education and Research
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia, Tampere: European Association for Library and Information Education and Research , 2019Conference paper, Published paper (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. The ultimate purpose of our research is to significantly increase awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website of cultural events in the region with contemporary art as a use case. 

Our methodological approach involved three major steps. First, interviews with cultural event providers, with focus on contemporary art, were conducted in order to identify initial needs and requirements for building the two types of interfaces.The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews addressed requirements and functionalities, both from perspectives of cultural event providers as well as those of user groups. The interviewees agreed that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. 

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists and politicians. Future research efforts will focus on developing an interactive prototype and acquiring feedback from content providers and a range of potential end user groups.

Place, publisher, year, edition, pages
Tampere: European Association for Library and Information Education and Research, 2019
Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies
Research subject
Humanities, Library and Information Science
Identifiers
urn:nbn:se:lnu:diva-80496 (URN)
Conference
BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia
Available from: 2019-02-12 Created: 2019-02-12 Last updated: 2019-03-27
Golub, K., Herault, R. C., Lundman, M. & Milrad, M. (2019). Increasing visibility of culture through online information services: The case of Småland. In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA. Paper presented at iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA.
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA, 2019Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. Today, a comprehensive and up-to-date online overview of cultural events in Småland, a region in southeastern Sweden, is missing mainly due the fact that information is distributed across different actors, communication channels and different media (e.g. individual organizers, commercial vendors, community calendars, newspapers calendars).

The ultimate purpose of our research is to significantly increase access to information and awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website.

First guidelines for the design of web and mobile interfaces have been in existence since the early 2000s (Weiss, 2003) and have been updated accordingly to reflect the evolution of technology and the evolution of web and mobile applications. In order to get users to use the application or website, they need to be simple, easy to understand, and present meaningful information to the user (Rubino et al., 2014).

Functionalities for a cultural event app and/or website include those referring to general ones pertinent to any user-friendly app and specific ones related to information on cultural events. General major functionalities identified in the literature include:

  • Clear and concise way of displaying the content (Boiano et al., 2012);

  • Interactive and quick responding interfaces (ibid.);

  • An interface which is easy to understand with few controls (Gena et al., 2013);

  • The ability to share information, write reviews and connect, which in turn will make the application more visible for the general public (ibid.); and,

  • Utilising user-generated content (ratings, tags, comments, and so on) as a source of information about a user, and for adaptation and recommendation purposes (ibid.).

Our methodological approach involved three major steps. First, an interview with cultural events providers, using contemporary art as a use case, was conducted in order to identify initial needs and requirements for building the two types of interfaces. The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews focused on requirements, functionalities, cultural event providers in the different regions and user groups. The interviewees said that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. The information gathered from the interviews was then used when creating a new round of refined mock-ups.

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists, politicians and journalists. Future research efforts will focus on developing an interactive prototype and gain feedback from content providers and a range of potential end user groups.

Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies Media and Communication Technology
Research subject
Humanities, Library and Information Science; Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-81759 (URN)
Conference
iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA
Available from: 2019-04-09 Created: 2019-04-09 Last updated: 2019-04-09Bibliographically approved
Jansen, M., Kohen-Vacs, D., Otero, N. & Milrad, M. (2018). A Complementary View for Better Understanding the Term Computational Thinking. In: Proceedings of the International Conference on Computational Thinking Education 2018: . Paper presented at CoolThink@JC. International Conference on Computational Thinking Education 2018. 14-16 June 2018 (pp. 2-7). Hong Kong: The Education University of Hong Kong
Open this publication in new window or tab >>A Complementary View for Better Understanding the Term Computational Thinking
2018 (English)In: Proceedings of the International Conference on Computational Thinking Education 2018, Hong Kong: The Education University of Hong Kong , 2018, p. 2-7Conference paper, Published paper (Refereed)
Abstract [en]

The term Computational Thinking is closely related to efforts connected to teach a systematic and well-structured way of problem solving that includes a set of tools and techniques used in Computer Science. While substantial research in this field has shown promising outcomes concerning distinct intervention programs and teaching initiatives, the term Computational Thinking itself requires to be revised in order to get a wider consensus about its meaning and purpose. This paper contributes to the ongoing quest concerning the definition of the term by starting with a fundamental perspective on computational theory and corresponding concepts in order to describe the theoretical building blocks of a systematic view to further elaborate on an approach for teaching and learning about Computational Thinking. Additionally, based on this foundational effort, more advanced concepts are presented and discussed in order to better understand this domain. Finally, the paper identifies and discusses a set of relevant challenges taking a cognitive psychology perspective on Computational Thinking.

Place, publisher, year, edition, pages
Hong Kong: The Education University of Hong Kong, 2018
Keywords
Computational Thinking, 21st century skills, computability, cognitive psychology, knowledge transfer, multiple external representations
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-81540 (URN)978-988-77034-5-7 (ISBN)
Conference
CoolThink@JC. International Conference on Computational Thinking Education 2018. 14-16 June 2018
Available from: 2019-04-01 Created: 2019-04-01 Last updated: 2019-04-04Bibliographically approved
Morshed, S. J., Rana, J. & Milrad, M. (2018). Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service. In: Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst (Ed.), Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden: . Paper presented at 6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden.
Open this publication in new window or tab >>Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service
2018 (English)In: Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden / [ed] Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst, 2018Conference paper, Published paper (Refereed)
Abstract [en]

In order to develop, deploy and sustain a digital mobile service attractive to the users, one of the key parameters is to understand and to identify the satisfied users of such service and to maintain a user satisfaction-centric knowledge management. The classical way of achieving this is to collect users´ direct or indirect feedback and to measure their level of satisfaction. Digital mobile services have a global focus and address global audiences - which means getting users´ feedback and finding users´ satisfaction by performing studies using questionnaire for millions of users. Such an approach cannot be the most efficient way for doing so. This paper proposes an alternative approach of using data science knowledge and techniques, which performs a prediction on the usage data to distinguish between satisfactory and unsatisfactory users at a different level of granularity. First of all, this model generates some common predictors from users' access log data through descriptive analysis. Later, these predictive variables are used to predict the level of user satisfaction using Machine Learning Algorithms. Using this user-centric knowledge management model, digital service providers could measure whether their offered services would reach success by predicting the number of satisfied users.

Keywords
User feedback, digital service; user satisfaction; data science, prediction model; knowledge management, service evaluation, machine-learning algo-rithm;
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-77508 (URN)
Conference
6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden
Note

Ej belagd 180903

Available from: 2018-09-01 Created: 2018-09-01 Last updated: 2018-09-03Bibliographically approved
Kong, S. C., Looi, C. K., Grover, S., Milrad, M., Hoppe, U. & Biswas, G. (2018). An International Forum on Computational Thinking Education in K-12. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. I49-I49). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>An International Forum on Computational Thinking Education in K-12
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2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. I49-I49Conference paper, Published paper (Refereed)
Abstract [en]

In this panel, there will be presentations by panelists from different countries/regions on their experience in practicing and promoting computational thinking education (CTE) in their own countries/regions. The aim of the international forum is to share the insightful experience and good practices, as well as spell out the worth-noting challenges encountered during the implementation of CTE in K-12. According to the experience of the project CoolThink@JC in Hong Kong, there are lessons learned in the aspects of curriculum development, teacher development, teaching assistant development, school leadership, and parental education. A national/regional strategy is genuinely needed for addressing these aspects in the promotion and implementation of a promising CTE in K12. This panel will serve as an international forum for a discussion about national/regional policies on CTE in K-12, with the major concerns on an actionable curriculum in programming education, a short-/long-term teacher development plan, a sustainable parent education campaign, and a social consensus from the whole nation/region with determination to promote CTE for nurturing the competitiveness of next generation.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
National Category
Media and Communication Technology Educational Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-80294 (URN)000456331300003 ()
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-02-08Bibliographically approved
Herault, R. C., Lincke, A., Milrad, M., Forsgärde, E.-S., Elmqvist, C. & Svensson, A. (2018). Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 298-303). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment
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2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 298-303Conference paper, Published paper (Refereed)
Abstract [en]

Extreme catastrophe situations are rare in Sweden, which makes training opportunities important to secure the competence among emergency personnel that should be actively involved during those situations. There is a need to conceptualize, design and implement interactive learning environments that allow to educate, train and assess these catastrophe situations more often and in different settings, conditions and places. In order to address these challenges, a prototype system has been designed and developed containing immersive interactive 360 degrees educational videos that are available via a web browser. The content of these videos includes simulated learning scenes of a trauma team working at the hospital emergency department. Different types of interaction mechanisms are integrated within the videos in which learners should act upon and respond. The prototype was tested during the fall term 2017 with 17 students from the specialist nursing program, and four medical experts. These activities were assessed in order to get new insights into issues related to the proposed approach and feedback connected to the usefulness, usability and learnability of the suggested prototype. The initial outcomes of the evaluation indicate that the system can provide students with novel interaction mechanisms to improve their skills and it can be applied as a complementary tool to the methods used currently in their education.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
emergency preparedness, interactive learning, nurse specialists, trauma, 360 degrees interactive videos
National Category
Media and Communication Technology Nursing
Research subject
Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Nursing
Identifiers
urn:nbn:se:lnu:diva-80292 (URN)000456331300047 ()2-s2.0-85060015828 (Scopus ID)
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-06-05Bibliographically approved
Herault, R. C., Lundman, M., Golub, K. & Milrad, M. (2018). Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018.
Open this publication in new window or tab >>Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018
2018 (English)Other (Other academic)
National Category
Media Engineering
Identifiers
urn:nbn:se:lnu:diva-72468 (URN)
Available from: 2018-04-10 Created: 2018-04-10 Last updated: 2018-04-12Bibliographically approved
Lincke, A., Lundberg, J., Thunander, M., Milrad, M., Lundberg, J. & Jusufi, I. (2018). Diabetes Information in Social Media. In: Karsten Klein, Yi-Na Li, and Andreas Kerren (Ed.), Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18): . Paper presented at 11th International Symposium on Visual Information Communication and Interaction (VINCI '18), 13-15 August 2018, Växjö, Sweden (pp. 104-105). ACM Publications
Open this publication in new window or tab >>Diabetes Information in Social Media
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2018 (English)In: Proceedings of the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18) / [ed] Karsten Klein, Yi-Na Li, and Andreas Kerren, ACM Publications, 2018, p. 104-105Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Social media platforms have created new ways for people to communicate and express themselves. Thus, it is important to explore how e-health related information is generated and disseminated in these platforms. The aim of our current efforts is to investigate the content and flow of information when people in Sweden use Twitter to talk about diabetes related issues. To achieve our goals, we have used data mining and visualization techniques in order to explore, analyze and cluster Twitter data we have collected during a period of 10 months. Our initial results indicate that patients use Twitter to share diabetes related information and to communicate about their disease as an alternative way that complements the traditional channels used by health care professionals.

Place, publisher, year, edition, pages
ACM Publications, 2018
Keywords
Social media, Twitter data analysis, diabetes, visualization
National Category
Computer Sciences Human Computer Interaction
Research subject
Computer Science, Information and software visualization; Computer and Information Sciences Computer Science, Computer Science; Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Health Informatics
Identifiers
urn:nbn:se:lnu:diva-78214 (URN)10.1145/3231622.3232508 (DOI)978-1-4503-6501-7 (ISBN)
Conference
11th International Symposium on Visual Information Communication and Interaction (VINCI '18), 13-15 August 2018, Växjö, Sweden
Available from: 2018-10-09 Created: 2018-10-09 Last updated: 2019-06-05Bibliographically approved
Kohen-Vacs, D., Milrad, M. & Spiegel C, A. (2018). Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 316-321). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 316-321Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we describe our ongoing research focused on identifying requirements for designing, developing and deploying an environment capable to enhance educational activities relying on videos contributed by students. We present a joint effort conducted by researchers from three countries bringing their results from previous efforts focused on the interplay between learning and technology for optimizing the pedagogical exploitation of online videos. In order to reach these goals, we use data collected from 204 students where they shared their experiences and insights based on their experiences while using videos for their own learning. The presented research illustrates the transformation of these students' insights into actual system requirements. These requirements are collected and examined in order to be used for the design, development, evaluation and refinement of an existing system while aiming to deploy a mature environment enabling an optimized experience of on-line videos in. educational settings. Last but not least, we discuss the benefits of our approach in the light of benefits and future challenges to incorporate videos in educational activities supported by a software architecture that relies on web technologies. Finally, we summarize and discuss our efforts in the light of future research while aiming to practice future deployment of such architecture. In these future iterations, we discuss new stakeholders possibly assisting in identifying new requirements and contributing with innovative ideas for best optimization of videos supported by TEL environments offering meaningful and appealing learning.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
Learning systems platforms and architecture, online videos, Learning Analytics, Social Media
National Category
Media and Communication Technology Educational Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-80293 (URN)000456331300050 ()2-s2.0-85060016470 (Scopus ID)
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-05-28Bibliographically approved
Pargman, T. C., Nouri, J. & Milrad, M. (2018). Taking an instrumental genesis lens: New insights into collaborative mobile learning. British Journal of Educational Technology, 49(2), 219-234
Open this publication in new window or tab >>Taking an instrumental genesis lens: New insights into collaborative mobile learning
2018 (English)In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 49, no 2, p. 219-234Article in journal (Refereed) Published
Abstract [en]

In this paper, we argue that in order to gain a deeper understanding of collaborative mobile learning in schools, it is important to know not only how mobile devices affect collaborative learning but also how collaborative learning emerges and is mediated by these devices. We develop our argument by applying the instrumental genesis theory and the collective instrumented activities and situations model for the analysis of learners' collaborative learning in the tablet-mediated classroom. This analysis is grounded in data collected in four elementary Swedish schools (ie, from fourth to eighth grade). From the data, we considered the learners' conversation in English as a foreign language, inquiry-based learning in the natural sciences classroom and game-based learning in the arithmetic classroom. On the one hand, the scrutiny of these specific activities led us to distinguish the pragmatic, epistemic, and reflexive instrumental mediations that have already been theorized in the instrumental genesis theory. On the other hand, they helped us to identify two additional ones, which we call emotional and spatial. Based on these findings, we claim that collaboration in the tablet-mediated classroom is a complex activity that emerges from a variety of instrumental mediations that configure contemporary collaborative mobile learning.

Place, publisher, year, edition, pages
Wiley-Blackwell, 2018
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-71069 (URN)10.1111/bjet.12585 (DOI)000424333000003 ()
Available from: 2018-02-26 Created: 2018-02-26 Last updated: 2018-02-26Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-6937-345X

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