lnu.sePublications
Change search
Link to record
Permanent link

Direct link
BETA
Publications (10 of 170) Show all publications
Kohen-Vacs, D. & Milrad, M. (2019). Computational Thinking Education for In-Service Elementary Swedish Teachers: Their Perceptions and Implications for Competence Development. In: Kong, S.C., Andone, D., Biswas, G., Hoppe, H.U., Hsu, T.C., Huang, R.H., Kuo, B.C., Li, K.Y., Looi, C.K., Milrad, M., Sheldon, J., Shih, J.L., Sin, K.F., Song, K.S., & Vahrenhold, J. (Eds.) (Ed.), CoolThink@JC: Proceedings of International Conference onComputational Thinking Education 201913-15 June 2019. Paper presented at International Conference on Computational Thinking Education, 13-15 June 2019, Hong Kong (pp. 109-112). Hong-Kong: The Education University of Hong Kong
Open this publication in new window or tab >>Computational Thinking Education for In-Service Elementary Swedish Teachers: Their Perceptions and Implications for Competence Development
2019 (English)In: CoolThink@JC: Proceedings of International Conference onComputational Thinking Education 201913-15 June 2019 / [ed] Kong, S.C., Andone, D., Biswas, G., Hoppe, H.U., Hsu, T.C., Huang, R.H., Kuo, B.C., Li, K.Y., Looi, C.K., Milrad, M., Sheldon, J., Shih, J.L., Sin, K.F., Song, K.S., & Vahrenhold, J. (Eds.), Hong-Kong: The Education University of Hong Kong , 2019, p. 109-112Conference paper, Published paper (Refereed)
Abstract [en]

Many countries and governments have laid down a national strategy for digitalization in schools with the intent to strengthen both pupils' and teachers’ digital competences. Computational Thinking (CT) can be regarded as a central ingredient of teaching and learning in the XXI century and should be part of these competences. The Swedish government has recently launched a national strategy for digitalization in schools stating that CT and programming should be integrated in many school subjects. Thus, one particular challenge that needs to be addressed is the one related to teachers' competencies and skills related to programming. Since 2016, The National Agency of Education has been working together with several Swedish universities on developing academic courses in the field of CT and programming for in-service teachers. One challenge we are exploring in this paper is the one related to teachers' perceptions and competencies related to programming. As part of our on-going efforts in the course “Introduction to Programming for Elementary Teachers” offered to in-service teachers we have analyzed data we collected representing teachers´ perceptions on CT and programming before the start of the course. We applied sentiment mining and word counting on 127 texts generated by the teachers. We examine their perceptions and cluster them accordingly in order to understand how teachers perceived different aspects related to CT education. By doing so, we lay down the foundations on how to tailor competence development efforts in this field so that they fit teachers´ need. We expect these efforts will lead to the development of a model enabling to identify teachers´ current perceptions in order to plan future actions that can increase their Technological Pedagogical Content Knowledge.

Place, publisher, year, edition, pages
Hong-Kong: The Education University of Hong Kong, 2019
Keywords
computational thinking (CT), teacher education, visual programming, CT across subjects
National Category
Computer and Information Sciences Information Systems, Social aspects Learning
Research subject
Computer and Information Sciences Computer Science, Computer Science; Pedagogics and Educational Sciences, Education
Identifiers
urn:nbn:se:lnu:diva-83176 (URN)978-988-77034-6-4 (ISBN)
Conference
International Conference on Computational Thinking Education, 13-15 June 2019, Hong Kong
Available from: 2019-05-23 Created: 2019-05-23 Last updated: 2019-08-29Bibliographically approved
Golub, K., Lundman, M., Milrad, M. & Herault, R. C. (2019). Increasing visibility of culture through online information services: The case of Småland. In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Paper presented at BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Tampere: European Association for Library and Information Education and Research
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia, Tampere: European Association for Library and Information Education and Research , 2019Conference paper, Published paper (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. The ultimate purpose of our research is to significantly increase awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website of cultural events in the region with contemporary art as a use case. 

Our methodological approach involved three major steps. First, interviews with cultural event providers, with focus on contemporary art, were conducted in order to identify initial needs and requirements for building the two types of interfaces.The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews addressed requirements and functionalities, both from perspectives of cultural event providers as well as those of user groups. The interviewees agreed that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. 

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists and politicians. Future research efforts will focus on developing an interactive prototype and acquiring feedback from content providers and a range of potential end user groups.

Place, publisher, year, edition, pages
Tampere: European Association for Library and Information Education and Research, 2019
Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies
Research subject
Humanities, Library and Information Science
Identifiers
urn:nbn:se:lnu:diva-80496 (URN)
Conference
BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia
Available from: 2019-02-12 Created: 2019-02-12 Last updated: 2019-03-27
Golub, K., Herault, R. C., Lundman, M. & Milrad, M. (2019). Increasing visibility of culture through online information services: The case of Småland. In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA. Paper presented at iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA.
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA, 2019Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. Today, a comprehensive and up-to-date online overview of cultural events in Småland, a region in southeastern Sweden, is missing mainly due the fact that information is distributed across different actors, communication channels and different media (e.g. individual organizers, commercial vendors, community calendars, newspapers calendars).

The ultimate purpose of our research is to significantly increase access to information and awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website.

First guidelines for the design of web and mobile interfaces have been in existence since the early 2000s (Weiss, 2003) and have been updated accordingly to reflect the evolution of technology and the evolution of web and mobile applications. In order to get users to use the application or website, they need to be simple, easy to understand, and present meaningful information to the user (Rubino et al., 2014).

Functionalities for a cultural event app and/or website include those referring to general ones pertinent to any user-friendly app and specific ones related to information on cultural events. General major functionalities identified in the literature include:

  • Clear and concise way of displaying the content (Boiano et al., 2012);

  • Interactive and quick responding interfaces (ibid.);

  • An interface which is easy to understand with few controls (Gena et al., 2013);

  • The ability to share information, write reviews and connect, which in turn will make the application more visible for the general public (ibid.); and,

  • Utilising user-generated content (ratings, tags, comments, and so on) as a source of information about a user, and for adaptation and recommendation purposes (ibid.).

Our methodological approach involved three major steps. First, an interview with cultural events providers, using contemporary art as a use case, was conducted in order to identify initial needs and requirements for building the two types of interfaces. The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews focused on requirements, functionalities, cultural event providers in the different regions and user groups. The interviewees said that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. The information gathered from the interviews was then used when creating a new round of refined mock-ups.

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists, politicians and journalists. Future research efforts will focus on developing an interactive prototype and gain feedback from content providers and a range of potential end user groups.

Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies Media and Communication Technology
Research subject
Humanities, Library and Information Science; Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-81759 (URN)
Conference
iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA
Available from: 2019-04-09 Created: 2019-04-09 Last updated: 2019-04-09Bibliographically approved
Kohen-Vacs, D., Milrad, M. & Jansen, M. (2019). Towards an architectural approach to supporting collaborative seamless learning experiences. In: Chee-Kit LooiLung-Hsiang WongChristian GlahnSu Cai (Ed.), Seamless Learning: (pp. 91-110). Springer
Open this publication in new window or tab >>Towards an architectural approach to supporting collaborative seamless learning experiences
2019 (English)In: Seamless Learning / [ed] Chee-Kit LooiLung-Hsiang WongChristian GlahnSu Cai, Springer, 2019, p. 91-110Chapter in book (Refereed)
Abstract [en]

In recent years, educational practitioners and learning technologists have been designing, developing and deploying a wide range of innovative environments to enhance meaningful, seamless and exciting learning experiences. In these learning environments, students may interact as individuals or in groups across several learning spaces, while utilizing various technologies that support different contexts of use. However, despite these efforts and progress in this field, there are still a number of technical challenges associated with software architecture issues related to how to implement tools that support seamless learning. In this chapter, we describe our ongoing research related to the design, development and deployment of different software solutions to support seamless learning activities across a variety of settings. Here, we examine and propose a candidate software architecture that is inspired by our implementation of seamless learning activities. In particular, we direct our efforts towards enhancing and facilitating these activities by supporting the reuse and remixing of digital content generated by learners and teachers. The features of the proposed architecture also support the reusability and interoperability of software components and micro-services for different interactions. We address architectural challenges identified in activities we have carried out during the last five years. Three different use cases of seamless learning activities in different subject areas are analysed and the supporting technical and software solutions examined, in order to identify and extract the salient features and functional requirements of the proposed architecture. In addition, we use these cases to examine, analyse and propose new and refined ways to cope with challenges related to the activities that need to be implemented for seamless learning flow. We present and discuss our results describing an architecture capable of supporting meaningful, appealing and seamless learning experiences that are independent of subject matter, context of use and supporting technological solutions. © 2019, Springer Nature Singapore Pte Ltd.

Place, publisher, year, edition, pages
Springer, 2019
Series
Lecture Notes in Educational Technology, ISSN 2196-4963, E-ISSN 2196-4971
National Category
Computer Sciences Learning
Research subject
Pedagogics and Educational Sciences, Education; Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-82832 (URN)10.1007/978-981-13-3071-1_5 (DOI)2-s2.0-85061348140 (Scopus ID)978-981-13-3070-4 (ISBN)978-981-13-3071-1 (ISBN)
Note

Export Date: 22 May 2019; Book Chapter

Available from: 2019-05-23 Created: 2019-05-23 Last updated: 2019-08-29Bibliographically approved
Lincke, A., Lozano Prieto, D., Herault, R. C., Forsgärde, E.-S. & Milrad, M. (2019). Visualizing learners’ navigation behaviour using 360 degrees interactive videos. In: Alessandro Bozzon, Francisco Domínguez Mayo & Joaquim Filipe (Ed.), Proceedings of the 15th International Conference on Web Information Systems and Technologies: . Paper presented at WEBIST, Vienna, Austria, September 18-20, 2019 (pp. 358-364). Vienna: SciTePress, 1
Open this publication in new window or tab >>Visualizing learners’ navigation behaviour using 360 degrees interactive videos
Show others...
2019 (English)In: Proceedings of the 15th International Conference on Web Information Systems and Technologies / [ed] Alessandro Bozzon, Francisco Domínguez Mayo & Joaquim Filipe, Vienna: SciTePress, 2019, Vol. 1, p. 358-364Conference paper, Published paper (Refereed)
Abstract [en]

The use of 360-degrees interactive videos for educational purposes in the medical field has increased in recent years, as well as the use of virtual reality in general. Learner’s navigation behavior in 360-degrees interactive video learning environments has not been thoroughly explored yet. In this paper, a dataset of interactions generated by 80 students working in 16 groups while learning about patient trauma treatment using 360-degrees interactive videos is used to visualize learners’ navigation behavior. Three visualization approaches were designed and implemented for exploring users’ navigation paths and patterns of interaction with the learning materials are presented and discussed. The visualization tool was developed to explore the issues above and it provides a comprehensive overview of the navigation paths and patterns. A user study with four experts in the information visualization field has revealed the advantages and drawbacks of our solution. The paper concludes by providing some suggestions for improvements of the proposed visualizations.

Place, publisher, year, edition, pages
Vienna: SciTePress, 2019
Keywords
360 degrees interactive video, Interaction patterns, Navigation paths, Visualization, Navigation behaviour
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-89506 (URN)10.5220/0008356203580364 (DOI)9789897583865 (ISBN)
Conference
WEBIST, Vienna, Austria, September 18-20, 2019
Available from: 2019-10-09 Created: 2019-10-09 Last updated: 2019-10-10Bibliographically approved
Jansen, M., Kohen-Vacs, D., Otero, N. & Milrad, M. (2018). A Complementary View for Better Understanding the Term Computational Thinking. In: Proceedings of the International Conference on Computational Thinking Education 2018: . Paper presented at CoolThink@JC. International Conference on Computational Thinking Education 2018. 14-16 June 2018 (pp. 2-7). Hong Kong: The Education University of Hong Kong
Open this publication in new window or tab >>A Complementary View for Better Understanding the Term Computational Thinking
2018 (English)In: Proceedings of the International Conference on Computational Thinking Education 2018, Hong Kong: The Education University of Hong Kong , 2018, p. 2-7Conference paper, Published paper (Refereed)
Abstract [en]

The term Computational Thinking is closely related to efforts connected to teach a systematic and well-structured way of problem solving that includes a set of tools and techniques used in Computer Science. While substantial research in this field has shown promising outcomes concerning distinct intervention programs and teaching initiatives, the term Computational Thinking itself requires to be revised in order to get a wider consensus about its meaning and purpose. This paper contributes to the ongoing quest concerning the definition of the term by starting with a fundamental perspective on computational theory and corresponding concepts in order to describe the theoretical building blocks of a systematic view to further elaborate on an approach for teaching and learning about Computational Thinking. Additionally, based on this foundational effort, more advanced concepts are presented and discussed in order to better understand this domain. Finally, the paper identifies and discusses a set of relevant challenges taking a cognitive psychology perspective on Computational Thinking.

Place, publisher, year, edition, pages
Hong Kong: The Education University of Hong Kong, 2018
Keywords
Computational Thinking, 21st century skills, computability, cognitive psychology, knowledge transfer, multiple external representations
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-81540 (URN)978-988-77034-5-7 (ISBN)
Conference
CoolThink@JC. International Conference on Computational Thinking Education 2018. 14-16 June 2018
Available from: 2019-04-01 Created: 2019-04-01 Last updated: 2019-04-04Bibliographically approved
Morshed, S. J., Rana, J. & Milrad, M. (2018). Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service. In: Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst (Ed.), Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden: . Paper presented at 6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden.
Open this publication in new window or tab >>Active and Satisfied Users as a Key to Measure the Success of a Digital Mobile Service
2018 (English)In: Proceedings 6th Artificial Intelligence for Knowledge Management (AI4KM), Stockholm, Sweden / [ed] Eunika Mercier-Laurent, Mieczysław L. Owoc, Nada Matta, Oliver Obst, 2018Conference paper, Published paper (Refereed)
Abstract [en]

In order to develop, deploy and sustain a digital mobile service attractive to the users, one of the key parameters is to understand and to identify the satisfied users of such service and to maintain a user satisfaction-centric knowledge management. The classical way of achieving this is to collect users´ direct or indirect feedback and to measure their level of satisfaction. Digital mobile services have a global focus and address global audiences - which means getting users´ feedback and finding users´ satisfaction by performing studies using questionnaire for millions of users. Such an approach cannot be the most efficient way for doing so. This paper proposes an alternative approach of using data science knowledge and techniques, which performs a prediction on the usage data to distinguish between satisfactory and unsatisfactory users at a different level of granularity. First of all, this model generates some common predictors from users' access log data through descriptive analysis. Later, these predictive variables are used to predict the level of user satisfaction using Machine Learning Algorithms. Using this user-centric knowledge management model, digital service providers could measure whether their offered services would reach success by predicting the number of satisfied users.

Keywords
User feedback, digital service; user satisfaction; data science, prediction model; knowledge management, service evaluation, machine-learning algo-rithm;
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-77508 (URN)
Conference
6th Artificial Intelligence for Knowledge Management (AI4KM), 2018, Stockholm, Sweden
Note

Ej belagd 180903

Available from: 2018-09-01 Created: 2018-09-01 Last updated: 2018-09-03Bibliographically approved
Kong, S. C., Looi, C. K., Grover, S., Milrad, M., Hoppe, U. & Biswas, G. (2018). An International Forum on Computational Thinking Education in K-12. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. I49-I49). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>An International Forum on Computational Thinking Education in K-12
Show others...
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. I49-I49Conference paper, Published paper (Refereed)
Abstract [en]

In this panel, there will be presentations by panelists from different countries/regions on their experience in practicing and promoting computational thinking education (CTE) in their own countries/regions. The aim of the international forum is to share the insightful experience and good practices, as well as spell out the worth-noting challenges encountered during the implementation of CTE in K-12. According to the experience of the project CoolThink@JC in Hong Kong, there are lessons learned in the aspects of curriculum development, teacher development, teaching assistant development, school leadership, and parental education. A national/regional strategy is genuinely needed for addressing these aspects in the promotion and implementation of a promising CTE in K12. This panel will serve as an international forum for a discussion about national/regional policies on CTE in K-12, with the major concerns on an actionable curriculum in programming education, a short-/long-term teacher development plan, a sustainable parent education campaign, and a social consensus from the whole nation/region with determination to promote CTE for nurturing the competitiveness of next generation.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
National Category
Media and Communication Technology Educational Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-80294 (URN)000456331300003 ()
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-02-08Bibliographically approved
Herault, R. C., Lincke, A., Milrad, M., Forsgärde, E.-S., Elmqvist, C. & Svensson, A. (2018). Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 298-303). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment
Show others...
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 298-303Conference paper, Published paper (Refereed)
Abstract [en]

Extreme catastrophe situations are rare in Sweden, which makes training opportunities important to secure the competence among emergency personnel that should be actively involved during those situations. There is a need to conceptualize, design and implement interactive learning environments that allow to educate, train and assess these catastrophe situations more often and in different settings, conditions and places. In order to address these challenges, a prototype system has been designed and developed containing immersive interactive 360 degrees educational videos that are available via a web browser. The content of these videos includes simulated learning scenes of a trauma team working at the hospital emergency department. Different types of interaction mechanisms are integrated within the videos in which learners should act upon and respond. The prototype was tested during the fall term 2017 with 17 students from the specialist nursing program, and four medical experts. These activities were assessed in order to get new insights into issues related to the proposed approach and feedback connected to the usefulness, usability and learnability of the suggested prototype. The initial outcomes of the evaluation indicate that the system can provide students with novel interaction mechanisms to improve their skills and it can be applied as a complementary tool to the methods used currently in their education.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
emergency preparedness, interactive learning, nurse specialists, trauma, 360 degrees interactive videos
National Category
Media and Communication Technology Nursing
Research subject
Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Nursing
Identifiers
urn:nbn:se:lnu:diva-80292 (URN)000456331300047 ()2-s2.0-85060015828 (Scopus ID)
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-06-05Bibliographically approved
Herault, R. C., Lundman, M., Golub, K. & Milrad, M. (2018). Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018.
Open this publication in new window or tab >>Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018
2018 (English)Other (Other academic)
National Category
Media Engineering
Identifiers
urn:nbn:se:lnu:diva-72468 (URN)
Available from: 2018-04-10 Created: 2018-04-10 Last updated: 2018-04-12Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-6937-345X

Search in DiVA

Show all publications