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Davidsson, Mattias
Publications (3 of 3) Show all publications
Davidsson, M. (2014). Finger Velocity: A Multimodal Touch Based Tablet Application for Learning the Physics of Motion. In: Marco Kalz, Yasemin Bayyurt, Marcus Specht (Ed.), Mobile as Mainstream - Towards Future Challenges in Mobile Learning: 13th World Conference on Mobile and Contextual Learning, mLearn 2014, Istanbul, Turkey, November 3-5, 2014. Proceedings. Paper presented at 13th World Conference on Mobile and Contextual Learning (mLearn), NOV 03-05, 2014, Istanbul, TURKEY (pp. 238-249). Springer, 479
Open this publication in new window or tab >>Finger Velocity: A Multimodal Touch Based Tablet Application for Learning the Physics of Motion
2014 (English)In: Mobile as Mainstream - Towards Future Challenges in Mobile Learning: 13th World Conference on Mobile and Contextual Learning, mLearn 2014, Istanbul, Turkey, November 3-5, 2014. Proceedings / [ed] Marco Kalz, Yasemin Bayyurt, Marcus Specht, Springer, 2014, Vol. 479, p. 238-249Conference paper, Published paper (Refereed)
Abstract [en]

A prototype multimodal tablet application for learning the physics of motion has been developed tested and evaluated. By moving their finger across the screen the application enables the user to map its position and velocity in real-time in terms of graphs. The learning outcome of those test subjects using the application was compared to a group that did not use the application but had it shown to them, at the same time as getting an explanation of all the physics involved. There was a small but not significant difference in performance between these groups on a post-test. However, a larger (arguably significant) difference was seen between the male and female test subjects for the sub-set of questions of a more analytical nature. These were the questions targeted in this paper.

Place, publisher, year, edition, pages
Springer, 2014
Series
Communications in Computer and Information Science, ISSN 1865-0929
Keywords
Physics education, informal learning, mobile learning, ICT in education, embodied learning, perceptual learning
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-40415 (URN)000348500300023 ()2-s2.0-84908510028 (Scopus ID)978-3-319-13415-4 (ISBN)
Conference
13th World Conference on Mobile and Contextual Learning (mLearn), NOV 03-05, 2014, Istanbul, TURKEY
Available from: 2015-02-25 Created: 2015-02-25 Last updated: 2018-01-11Bibliographically approved
Davidsson, M. (2012). A Mobile Application with Embodied Multimodal Interactions for Understanding Representations of Motion in Physics. In: IADIS International Conference Mobile Learning 2012 Berlin, Germany11-13 March 2012. Paper presented at IADIS International Conference Mobile Learning 2012 Berlin, Germany 11-13 March 2012.
Open this publication in new window or tab >>A Mobile Application with Embodied Multimodal Interactions for Understanding Representations of Motion in Physics
2012 (English)In: IADIS International Conference Mobile Learning 2012 Berlin, Germany11-13 March 2012, 2012Conference paper, Oral presentation only (Refereed)
Abstract [en]

Current research in the Learning Sciences points out different methods and approaches to enhance and assist students in their learning and understanding of mathematical representations of the underlying physics of everyday situations. One of the aims of this paper is to address how mobile applications can be designed to support some of the pedagogical challenges associated with learners´ understanding of different graphical representations of motion – e.g. displacement as a function of time, velocity as a function of time, and how these couple to the actual motion, to each other, as well as to other mathematical representations of motion such as functions, equations and descriptive text. A prototype design is presented including a new type of application, or app, for mobile and in classroom use, using touch- and gesture based technology. One of the specific aims of this set of applications is to spur the learners exposure to, interaction with, as well as creation of multiple and multimodal representations of physical everyday phenomena involving motion, in a personal inquiry-based approach that could involve both informal as well as formal learning activities.  

Keywords
Multiple representations, physics education, embodied learning, e-learning, mobile learning, perceptual learning
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology; Pedagogics and Educational Sciences
Identifiers
urn:nbn:se:lnu:diva-19365 (URN)
Conference
IADIS International Conference Mobile Learning 2012 Berlin, Germany 11-13 March 2012
Available from: 2012-08-30 Created: 2012-06-01 Last updated: 2018-01-12Bibliographically approved
Davidsson, M., Johansson, D. & Lindwall, K. (2012). Exploring the Use of Augmented Reality  to Support Science Education in Secondary Schools. In: Bob Werner (Ed.), 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education - Proceedings: . Paper presented at 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (pp. 218-220). Los Alamitos: IEEE Press
Open this publication in new window or tab >>Exploring the Use of Augmented Reality  to Support Science Education in Secondary Schools
2012 (English)In: 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education - Proceedings / [ed] Bob Werner, Los Alamitos: IEEE Press, 2012, p. 218-220Conference paper, Published paper (Refereed)
Abstract [en]

During the last 2 years we have conducted several trials exploring how augmented reality and mobile technologies can be used to support learning and teaching in science education. In particular, we present the on-going efforts that are part of the EU funded project Science Center To Go. We provide an overview of the different activities, the lessons learned and what we propose as ways to forward making the technology, mobile, affordable and in the long term – ubiquitous available.

Place, publisher, year, edition, pages
Los Alamitos: IEEE Press, 2012
Keywords
Augmented Reality; mobile learning; inquiry-based learning
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-19275 (URN)10.1109/WMUTE.2012.52 (DOI)2-s2.0-84860814471 (Scopus ID)978-0-7695-4662-9 (ISBN)
Conference
2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education
Projects
Science Center To Go
Available from: 2012-09-03 Created: 2012-06-01 Last updated: 2018-01-12Bibliographically approved
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