lnu.sePublications
Change search
Link to record
Permanent link

Direct link
BETA
Herault, Romain Christian
Publications (7 of 7) Show all publications
Golub, K., Lundman, M., Milrad, M. & Herault, R. C. (2019). Increasing visibility of culture through online information services: The case of Småland. In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Paper presented at BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia. Tampere: European Association for Library and Information Education and Research
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia, Tampere: European Association for Library and Information Education and Research , 2019Conference paper, Published paper (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. The ultimate purpose of our research is to significantly increase awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website of cultural events in the region with contemporary art as a use case. 

Our methodological approach involved three major steps. First, interviews with cultural event providers, with focus on contemporary art, were conducted in order to identify initial needs and requirements for building the two types of interfaces.The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews addressed requirements and functionalities, both from perspectives of cultural event providers as well as those of user groups. The interviewees agreed that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. 

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists and politicians. Future research efforts will focus on developing an interactive prototype and acquiring feedback from content providers and a range of potential end user groups.

Place, publisher, year, edition, pages
Tampere: European Association for Library and Information Education and Research, 2019
Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies
Research subject
Humanities, Library and Information Science
Identifiers
urn:nbn:se:lnu:diva-80496 (URN)
Conference
BOBCATSSS 2019: The 27th symposium, 22-24 January 2019, Osijek, Croatia
Available from: 2019-02-12 Created: 2019-02-12 Last updated: 2019-03-27
Golub, K., Herault, R. C., Lundman, M. & Milrad, M. (2019). Increasing visibility of culture through online information services: The case of Småland. In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA. Paper presented at iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA.
Open this publication in new window or tab >>Increasing visibility of culture through online information services: The case of Småland
2019 (English)In: Presented at iConference 2019: Inform, include, inspire. March 31 - April 3, Maryland, USA, 2019Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

Cultural events are of increasing importance as value creators in our society. They can serve to promote the attractiveness of a region, to increase social interactions and the quality of life and, not the least, to boost local economies. Today, a comprehensive and up-to-date online overview of cultural events in Småland, a region in southeastern Sweden, is missing mainly due the fact that information is distributed across different actors, communication channels and different media (e.g. individual organizers, commercial vendors, community calendars, newspapers calendars).

The ultimate purpose of our research is to significantly increase access to information and awareness of cultural attractiveness in Småland using innovative web technologies, both for its inhabitants as well as tourists. Reporting on the first stage of the project, this paper focuses on the exploration of requirements to design a mobile application and a website.

First guidelines for the design of web and mobile interfaces have been in existence since the early 2000s (Weiss, 2003) and have been updated accordingly to reflect the evolution of technology and the evolution of web and mobile applications. In order to get users to use the application or website, they need to be simple, easy to understand, and present meaningful information to the user (Rubino et al., 2014).

Functionalities for a cultural event app and/or website include those referring to general ones pertinent to any user-friendly app and specific ones related to information on cultural events. General major functionalities identified in the literature include:

  • Clear and concise way of displaying the content (Boiano et al., 2012);

  • Interactive and quick responding interfaces (ibid.);

  • An interface which is easy to understand with few controls (Gena et al., 2013);

  • The ability to share information, write reviews and connect, which in turn will make the application more visible for the general public (ibid.); and,

  • Utilising user-generated content (ratings, tags, comments, and so on) as a source of information about a user, and for adaptation and recommendation purposes (ibid.).

Our methodological approach involved three major steps. First, an interview with cultural events providers, using contemporary art as a use case, was conducted in order to identify initial needs and requirements for building the two types of interfaces. The interviews were conducted with two representatives of a governmental institution promoting contemporary art in the region, called Nya Småland (in English New Småland, http://www.nyasmaland.se/9/). After the first round of interviews, initial mock-ups of the interfaces were built, followed by another round of interviews to gain insights and feedback on those designs. Themes in the interviews focused on requirements, functionalities, cultural event providers in the different regions and user groups. The interviewees said that it is generally important to make contemporary art galleries and their activities visible to a wider audience through a good-quality app and a web site. It is often hard to reach the public with cultural events; one reason could be lack of money for advertising. The information gathered from the interviews was then used when creating a new round of refined mock-ups.

In conclusion, the interviewees consider a quality app and a website for cultural events on contemporary art an important way in which to increase visibility of cultural events in the region and beyond. In addition, preserving information about past events for future uses is considered important, especially for journalists, politicians and journalists. Future research efforts will focus on developing an interactive prototype and gain feedback from content providers and a range of potential end user groups.

Keywords
Cultural events, requirement gathering, web design, app design, usability
National Category
Information Studies Media and Communication Technology
Research subject
Humanities, Library and Information Science; Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-81759 (URN)
Conference
iConference 2019. Inform, include, inspire. March 31 - April 3, Maryland, USA
Available from: 2019-04-09 Created: 2019-04-09 Last updated: 2019-04-09Bibliographically approved
Lincke, A., Lozano Prieto, D., Herault, R. C., Forsgärde, E.-S. & Milrad, M. (2019). Visualizing learners’ navigation behaviour using 360 degrees interactive videos. In: Alessandro Bozzon, Francisco Domínguez Mayo & Joaquim Filipe (Ed.), Proceedings of the 15th International Conference on Web Information Systems and Technologies: . Paper presented at WEBIST, Vienna, Austria, September 18-20, 2019 (pp. 358-364). Vienna: SciTePress, 1
Open this publication in new window or tab >>Visualizing learners’ navigation behaviour using 360 degrees interactive videos
Show others...
2019 (English)In: Proceedings of the 15th International Conference on Web Information Systems and Technologies / [ed] Alessandro Bozzon, Francisco Domínguez Mayo & Joaquim Filipe, Vienna: SciTePress, 2019, Vol. 1, p. 358-364Conference paper, Published paper (Refereed)
Abstract [en]

The use of 360-degrees interactive videos for educational purposes in the medical field has increased in recent years, as well as the use of virtual reality in general. Learner’s navigation behavior in 360-degrees interactive video learning environments has not been thoroughly explored yet. In this paper, a dataset of interactions generated by 80 students working in 16 groups while learning about patient trauma treatment using 360-degrees interactive videos is used to visualize learners’ navigation behavior. Three visualization approaches were designed and implemented for exploring users’ navigation paths and patterns of interaction with the learning materials are presented and discussed. The visualization tool was developed to explore the issues above and it provides a comprehensive overview of the navigation paths and patterns. A user study with four experts in the information visualization field has revealed the advantages and drawbacks of our solution. The paper concludes by providing some suggestions for improvements of the proposed visualizations.

Place, publisher, year, edition, pages
Vienna: SciTePress, 2019
Keywords
360 degrees interactive video, Interaction patterns, Navigation paths, Visualization, Navigation behaviour
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-89506 (URN)10.5220/0008356203580364 (DOI)9789897583865 (ISBN)
Conference
WEBIST, Vienna, Austria, September 18-20, 2019
Available from: 2019-10-09 Created: 2019-10-09 Last updated: 2019-10-10Bibliographically approved
Herault, R. C., Lincke, A., Milrad, M., Forsgärde, E.-S., Elmqvist, C. & Svensson, A. (2018). Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment. In: Yang, JC Chang, M Wong, LH Rodrigo, MMT (Ed.), 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018): . Paper presented at 26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018 (pp. 298-303). Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment
Show others...
2018 (English)In: 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018) / [ed] Yang, JC Chang, M Wong, LH Rodrigo, MMT, Asia-Pacific Society for Computers in Education, 2018, p. 298-303Conference paper, Published paper (Refereed)
Abstract [en]

Extreme catastrophe situations are rare in Sweden, which makes training opportunities important to secure the competence among emergency personnel that should be actively involved during those situations. There is a need to conceptualize, design and implement interactive learning environments that allow to educate, train and assess these catastrophe situations more often and in different settings, conditions and places. In order to address these challenges, a prototype system has been designed and developed containing immersive interactive 360 degrees educational videos that are available via a web browser. The content of these videos includes simulated learning scenes of a trauma team working at the hospital emergency department. Different types of interaction mechanisms are integrated within the videos in which learners should act upon and respond. The prototype was tested during the fall term 2017 with 17 students from the specialist nursing program, and four medical experts. These activities were assessed in order to get new insights into issues related to the proposed approach and feedback connected to the usefulness, usability and learnability of the suggested prototype. The initial outcomes of the evaluation indicate that the system can provide students with novel interaction mechanisms to improve their skills and it can be applied as a complementary tool to the methods used currently in their education.

Place, publisher, year, edition, pages
Asia-Pacific Society for Computers in Education, 2018
Keywords
emergency preparedness, interactive learning, nurse specialists, trauma, 360 degrees interactive videos
National Category
Media and Communication Technology Nursing
Research subject
Computer and Information Sciences Computer Science, Media Technology; Health and Caring Sciences, Nursing
Identifiers
urn:nbn:se:lnu:diva-80292 (URN)000456331300047 ()2-s2.0-85060015828 (Scopus ID)
Conference
26th INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, Metro Manila, PHILIPPINES, NOV 26-30, 2018
Available from: 2019-02-08 Created: 2019-02-08 Last updated: 2019-06-05Bibliographically approved
Herault, R. C., Lundman, M., Golub, K. & Milrad, M. (2018). Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018.
Open this publication in new window or tab >>Developing Attractive Information Landscapes for the Mapping of Cultural Events Using Web and Mobile Technologies: Uppföljningsseminarium av fakultetsöverskridande project, 22 mars 2018
2018 (English)Other (Other academic)
National Category
Media Engineering
Identifiers
urn:nbn:se:lnu:diva-72468 (URN)
Available from: 2018-04-10 Created: 2018-04-10 Last updated: 2018-04-12Bibliographically approved
Herault, R. C., Lincke, A., Milrad, M., Forsgärde, E.-S. & Elmqvist, C. (2018). Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects. Smart Learning Environments, 5, Article ID 26.
Open this publication in new window or tab >>Using 360-degrees interactive videos inpatient trauma treatment education: design, development and evaluationaspects
Show others...
2018 (English)In: Smart Learning Environments, E-ISSN 2196-7091, Vol. 5, article id 26Article in journal (Refereed) Published
Abstract [en]

Extremely catastrophic situations are rare in Sweden, which makes training opportunities important to ensure competence among emergency personnel who should be actively involved during such situations. There is a requirement to conceptualize, design, and implement an interactive learning environment that allows the education, training and assessment of these catastrophic situations more often, and in different environments, conditions and places. Therefore, to address these challenges, a prototype system has been designed and developed, containing immersive, interactive 360-degrees videos that are available via a web browser. The content of these videos includes situations such as simulated learning scenes of a trauma team working at the hospital emergency department. Various forms of interactive mechanisms are integrated within the videos, to which learners should respond and act upon. The prototype was tested during the fall term of 2017 with 17 students (working in groups), from a specialist nursing program, and four experts. The video recordings of these study sessions were analyzed and the outcomes are presented in this paper. Different group interaction patterns with the proposed tool were identified. Furthermore, new requirements for refining the 360-degrees interactive video, and the technical challenges associated with the production of this content, have been found during the study. The results of our evaluation indicate that the system can provide the students with novel interaction mechanisms, to improve their skills, and it can be used as a complementary tool for the teaching and learning methods currently used in their education process.

Place, publisher, year, edition, pages
Springer, 2018
Keywords
Simulation, 360-degrees interactive video, Video coding, Nurse education, Smart learning environments
National Category
Media and Communication Technology
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-80036 (URN)10.1186/s40561-018-0074-x (DOI)
Available from: 2019-01-30 Created: 2019-01-30 Last updated: 2019-07-09Bibliographically approved
Herault, R. C. & Alissandrakis, A. (2016). An Application for Speech and Language Therapy Using Customized Interaction Between Physical Objects and Mobile Devices. In: Chen, W. et al. (Ed.), Proceedings of the 24th International Conference on Computers in Education: . Paper presented at 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, Nov 28th to Dec 2nd, 2016 (pp. 477-482). India: Asia-Pacific Society for Computers in Education
Open this publication in new window or tab >>An Application for Speech and Language Therapy Using Customized Interaction Between Physical Objects and Mobile Devices
2016 (English)In: Proceedings of the 24th International Conference on Computers in Education / [ed] Chen, W. et al., India: Asia-Pacific Society for Computers in Education, 2016, p. 477-482Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a prototype that facilitates the work of Speech and Language Therapists (SLTs) by providing an Android mobile device application that allows the therapist to focus on the patient rather than taking notes during exercises.Each physical object used by the therapist in those exercises can be given digital properties using Near Field Communication (NFC) tags. The registration does not require a high level of ICT skills from the therapists. SLTs often use such objects in non-technology driven exercises that deal with classification, seriation and inclusion. The application offers such exercises developed in close collaboration with two SLTs, and our aim was to provide therapists with a way to efficiently record activities while working with a patient using a mobile application. The tool was validated through several expert reviews, a usability study as well as a trial with a patient in Paris, France.

Place, publisher, year, edition, pages
India: Asia-Pacific Society for Computers in Education, 2016
Keywords
NFC-based interactions, speech and language therapy, mobile application
National Category
Media and Communication Technology Human Computer Interaction
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-60851 (URN)000419241800076 ()9789868473577 (ISBN)
Conference
24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, Nov 28th to Dec 2nd, 2016
Available from: 2017-02-22 Created: 2017-02-22 Last updated: 2018-02-16Bibliographically approved
Organisations

Search in DiVA

Show all publications