Interacting with Public Art by using Mobile Augmented Reality
2022 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hp
Studentuppsats (Examensarbete)
Abstract [en]
Augmented reality is getting much attention due to its continuous development and becoming more pervasive across various industries. Researchers have shown the possibility of improving user experience in augmented reality. Every piece of public art created and installed aims to improve the community's quality of life. This study aims to determine how to create an augmented reality mobile application that users can interact with and learn more about public art on the Växjö campus. An Augmented reality prototype was implemented to examine the possibility of improving the awareness of public art. It was designed and developed using the front-end Unity Engine, Vuforia SDK, and the back-end Node.js server with MongoDB database. A user study with two iterations was conducted. The prototype was tested and validated by an established and standardized method using System Usability Scale (SUS) and User Engagement Scale-Short Form (UES-SF) questionnaires. Based on usability and user engagement scores and interviews, the analysis of the responses demonstrated that the prototype is user-friendly and scalable.
Ort, förlag, år, upplaga, sidor
2022.
Nyckelord [en]
Augmented Reality, Augmented Reality art, Public art, Artwork, User experience, Usability, Mobile Augmented Reality, Unity Engine, Node.js, Vuforia, MongoDB
Nationell ämneskategori
Programvaruteknik
Identifikatorer
URN: urn:nbn:se:lnu:diva-114536OAI: oai:DiVA.org:lnu-114536DiVA, id: diva2:1673205
Ämne / kurs
Datavetenskap
Utbildningsprogram
Programvaruteknik, 180 hp
Handledare
Examinatorer
2022-06-212022-06-202022-06-22Bibliografiskt granskad