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Subjective-based Quality Assessment for Online Games
2010 (English)In: Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) , 2010, p. 10-1Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) , 2010. p. 10-1
Series
SIMUTools ’10
Keywords [en]
end-user opinion estimation, objective/subjective game quality assessment, online game quality assessment
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:lnu:diva-89058DOI: 10.4108/ICST.SIMUTOOLS2010.8721OAI: oai:DiVA.org:lnu-89058DiVA, id: diva2:1350230
Conference
3rd International ICST Conference on Simulation Tools and Techniques
Available from: 2019-09-11 Created: 2019-09-11 Last updated: 2019-09-11

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Publisher's full texthttps://doi.org/10.4108/ICST.SIMUTOOLS2010.8721

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Kastrati, Zenun
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