“The First Person Shooter: Narrating Your Own Imperial Adventure” notes that recent scholarship understands games such as the Call of Duty: Black Ops series as a form of imperial primer similar to the late-Victorian British imperial adventure narratives. With this in mind, the paper addresses the apparent conflict between game rules and narrative that have concerned scholars since the inception of the field of game studies in the 1990s. Thus, the paper attempts to address the question how game rules, defined as the limitations and possibilities of the game world, interact with the narrative that structures the progress of the game. Are the game rules an extension of the narrative, or do the rules allow for a manipulation of this same narrative?