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Capturing children's knowledge-making dialogues in Minecraft
Linnaeus University, Faculty of Social Sciences, Department of pedagogy.
University of Gothenburg.
2017 (English)In: E-research in educational contexts: The roles of technologies, ethics and social media / [ed] Jocelyn Wishart & Michael Thomas, Oxon: Routledge, 2017, Vol. 38, no 3, 8-24 p.Chapter in book (Refereed)
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Text
Place, publisher, year, edition, pages
Oxon: Routledge, 2017. Vol. 38, no 3, 8-24 p.
Keyword [en]
digital technology, ethnography, gaming, Minecraft, other- object- and self-regulation
National Category
Human Computer Interaction
Research subject
Computer and Information Sciences Computer Science; Pedagogics and Educational Sciences, Pedagogics
Identifiers
URN: urn:nbn:se:lnu:diva-66097ISBN: 9781138229624 (print)OAI: oai:DiVA.org:lnu-66097DiVA: diva2:1119397
Available from: 2017-07-04 Created: 2017-07-04 Last updated: 2017-07-04Bibliographically approved

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Wernholm, Marina
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Citation style
  • apa
  • harvard1
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