lnu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Virtual Bodies in Ritual Procession: Digital co-production for actors and interpreters of the past
Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences. Lund University, Sweden.
2017 (English)In: Internet Archaeology, ISSN 1363-5387, E-ISSN 1363-5387, no 46Article in journal (Refereed) Published
Abstract [en]

This article will present and discuss the process of digital co-production and audiences' responses to the full-scale interactive, gestural, visual and musical experience of a Virtual Reality arts play. This was inspired by cist-slab images from the Kivik Grave, which is Sweden's most famous Bronze Age grave. The aim of the VR arts play was to use digital technology to engage users as time-travellers and participants in a ritual and sensory experience. The play was part of the exhibition Petroglyphics — Virtual Rock-Carvings Experiences at Österlens Museum, the culture historical museum of Simrishamn, Southern Sweden (May 2013-December 2014). By physically taking part in the artistic imaginary performance of a burial ceremony depicted on one of the stone slabs inside the tomb, the museum visitor was invited to contribute to the interpretative process of Bronze Age imagery. Arising from this digital pilot project and research experiment, followed by an audience study involving over 250 museum visitors, this article first discusses the process, challenges and opportunities of digital co-production in an exhibition context, when archaeological, technological and artistic skills are combined in order to explore new ways to engage a museum audience. The focus then moves on to consider what interpretative processes look like when digital co-production intersects the physical participation of museum visitors. One of the major results is that 94% of surveyed museum visitors, adults as well as children, stated that digital technology combined with art that engages the user's body opens up new forms of knowledge and audience experiences. Furthermore, this study reveals that a full-body, interactive and multisensory experience with virtual space stimuli has the potential to involve several museum visitors, emotionally awaking feelings of identification prompted by specific archaeological findings, and nurturing vivid, individual interpretative processes in relation to visitors' own social, historical and cultural references and former experiences.

Place, publisher, year, edition, pages
York: Department of Archaeology, University of York , 2017. no 46
Keywords [en]
Archaeo-artistic, Co-production, Cognitivo-emotional, Democratic, Digital, Inter-sensory, Interpretation, Natural interaction, Participant, Team
National Category
Archaeology
Research subject
Humanities, Archaeology
Identifiers
URN: urn:nbn:se:lnu:diva-84275DOI: 10.11141/ia.46.6Scopus ID: 2-s2.0-85041614170OAI: oai:DiVA.org:lnu-84275DiVA, id: diva2:1323117
Available from: 2019-06-11 Created: 2019-06-11 Last updated: 2019-06-13Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus
By organisation
Department of Cultural Sciences
In the same journal
Internet Archaeology
Archaeology

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 7 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf