Life expectancy is increasing and physical activity has been shown to be an effective to improve outcomes for patients with chronic conditions. However, there are a lot of barriers that make elderly people with chronic disease not being physical active. The purpose of this study is to explore the potential of using co-design as a method to implement physical activity in a social context for elderly organizations. With the aim to explore exergaming in a social setting, a co-design process was conducted using the experience-based design theory. The study also relied on studies using gaming as exercise method for heart failure patients. The method was participative observations that was documented as a storytelling. The project contained a number of key co-design actions; engaging users early; using the competition element; engaging patient organization and bringing the design into an existing social context; focus on self-organizing, not as a plan more focus an emerging property that may appear; practical testing element in the design made it possible to understand the multiple views of motivational factors. The project should allow for and encourage a multifaceted outcome, as this would reach and satisfy broader layers of people.