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Make Waste Fun Again! A Gamification Approach to Recycling
Linnaeus University, School of Business and Economics, Department of Marketing.ORCID iD: 0000-0003-2924-2874
Linnaeus University, Faculty of Health and Life Sciences, Department of Biology and Environmental Science.ORCID iD: 0000-0003-2818-6911
2020 (English)In: Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings / [ed] Anthony Brooks;Eva Irene Brooks, Cham, Switzerland: Springer, 2020, p. 415-426Chapter in book (Refereed)
Sustainable development
SDG 12: Ensure sustainable consumption and production patterns
Abstract [en]

There is a recognised need to improve recycling rates. One current issue is that knowledge and incentives to recycle are sometimes lacking. Mechanisms of gamification can be used to motivate and engage people to recycle, but this has not been thoroughly explored to date. To address this issue, four focus groups were conducted to bridge the gap between gamification and recycling behaviour. Results from these focus groups showed that functional solutions are preferred and that gamification can preferably be implemented digitally to bridge the gap between behaviour and knowledge. Feedback, awards, achievements, collaborative and competitive elements, as well as supplementary functions are gamified mechanisms that can be used for this purpose. This study contributes to the understanding and implementation of gamification for use in waste management and to influence positive recycling behaviour. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020.

Place, publisher, year, edition, pages
Cham, Switzerland: Springer, 2020. p. 415-426
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-822X ; 328
Keywords [en]
Gamification, Recycling, Waste management, Mechanics, Behaviour, Bin
National Category
Business Administration Environmental Sciences
Research subject
Economy, Business administration
Identifiers
URN: urn:nbn:se:lnu:diva-103718DOI: 10.1007/978-3-030-53294-9_30Scopus ID: 2-s2.0-85089315221ISBN: 9783030532949 (electronic)ISBN: 9783030532932 (print)OAI: oai:DiVA.org:lnu-103718DiVA, id: diva2:1558076
Conference
Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2019, DLI 2019.
Available from: 2021-05-28 Created: 2021-05-28 Last updated: 2021-09-21Bibliographically approved

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Helmefalk, MiralemRosenlund, Joacim

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Language
  • de-DE
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Output format
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  • asciidoc
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