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A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare
Blekinge Institute of Technology, Sweden.
Blekinge Institute of Technology, Sweden.
Blekinge Institute of Technology, Sweden.
Linnaeus University, Faculty of Health and Life Sciences, Department of Health and Caring Sciences. Linnaeus University, Linnaeus Knowledge Environments, Sustainable Health. (ReAction)ORCID iD: 0000-0002-4257-282X
2021 (English)In: Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies - HEALTHINF / [ed] Pesquita, C;Fred, A;Gamboa, H, SciTePress, 2021, Vol. 5, p. 733-740Conference paper, Published paper (Refereed)
Sustainable development
SDG 3: Ensure healthy lives and promote well-being for all at all ages, SDG 9: Build resilient infrastructure, promote inclusive and sustainable industrialization, and foster innovation
Abstract [en]

Software and applications of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technology combined with game/gamification techniques in healthcare have increasingly been studied in academia. However, there is a need to explore the usage, challenges and opportunities of AR/VR/MR game/gamification software/applications in the healthcare system. To explore this, we present an online survey conducted in the healthcare-relevant system (including hospital-based system, homecare-based system, institute and university, and industry). Based on the answers, we found examples of digital games and AR/VR/MR applications used in healthcare, as well as some general information (name and feature, purpose, target user, and use occasion), usage situation, and user experience. This presented survey is beneficial for both researchers and developers in computer science and medical science. It can familiarise them with existing products and their current use, advantages and potential issues of AR/VR/MR and game applications in healthcare. In future work, the survey would be extended to obtain other user experiences and feedback of AR/VR/MR techniques and game/gamification technology applied to healthcare, as well as to study how to overcome the challenges, and develop the opportunities further.

Place, publisher, year, edition, pages
SciTePress, 2021. Vol. 5, p. 733-740
Keywords [en]
Virtual Reality, Augmented Reality, Mixed Reality, Healthcare, Game, Gamification
National Category
Human Computer Interaction Health Sciences
Research subject
Health and Caring Sciences, Health Informatics
Identifiers
URN: urn:nbn:se:lnu:diva-105997DOI: 10.5220/0010386207330740ISI: 000664063000083Scopus ID: 2-s2.0-85103839927ISBN: 9789897584909 (print)OAI: oai:DiVA.org:lnu-105997DiVA, id: diva2:1581587
Conference
14th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC) / 14th Int Conf on Bio-inspired Systems and Signal Processing (BIOSIGNALS) / 14th Int Conf on Biomedical Electronics and Devices (BIODEVICES), Online, February 11-13, 2021
Available from: 2021-07-22 Created: 2021-07-22 Last updated: 2023-04-20Bibliographically approved

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Fagerström, Cecilia

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
More styles
Language
  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • text
  • asciidoc
  • rtf