This chapter argues that gamification is primarily of practical importance and discusses research strategies that could be used to approach gamification studies from practice-based perspectives. Since practice theories are much absent in the area of gamification studies, this chapter considers how adopting a practice ontology can help resolve some pressing issues in theorization. A shift towards practice theory implies a step away from reductionist claims found in current literature, such as focusing and classifying single game components or mechanics, into a framework of realist social constructionism. In this view, gamification systems are designed to influence people's experience and commitments by intervening with pre-existing social arrangements. Practice perspectives require the researcher to start at a social site, where practices unfold and are enacted. The promise of practice approaches in research on gamification lies in their capacity of addressing the concerted accomplishment of orderly scenes of action, where researchers must have an understanding of the practices of gaming and the gamified situation.