Virtual Reality Menu Structures: How 2D and 3D menus affect the user experience in a virtual game environment.
2022 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. A 2D menu system and a 3D menu system were implemented with the help of gathered guidelines. The prototype was tested with participants in an experiment and empirical data was gathered and analyzed. The measured data shows minor differences in inefficiency, error rate, and learnability but a greater difference in immersiveness thus resulting in a subjectively preferred system to be 3D based.
Place, publisher, year, edition, pages
2022. , p. 20
Keywords [en]
Virtual reality, VR, virtual environment, VE, head mounted display, HMD, 2D interface, 3D interface, menu systems, menu structures, interactions, menu selection.
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:lnu:diva-117242OAI: oai:DiVA.org:lnu-117242DiVA, id: diva2:1708131
Subject / course
Media Technology
Educational program
Interactive Media and Web Technologies, specialization in Interactive Media, 180 credits
Supervisors
Examiners
2022-11-022022-11-022025-02-18Bibliographically approved