lnu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games
National and Kapodistrian University of Athens, Greece.
National and Kapodistrian University of Athens, Greece.
2021 (English)In: Proceedings of Interaction Design and Children, IDC 2021, ACM Publications, 2021, p. 363-374Conference paper, Published paper (Refereed)
Abstract [en]

Could computational thinking be a strong tool for children to understand complex 21st-century issues? Our knowledge is limited since most designs focus on sequential programming and on the cognitive aspects of computational thinking. This paper discusses a design that integrates ill-structured socio-scientific issues with programming and other computational concepts, in a playful and meaningful context. The design, called ChoiCo (Choices with Consequences), builds on the idea of "integrated affordances"that enables layered computational access, allowing children to be players and designers of choice-driven simulation games. We elaborate on a design-based research that studied children’s activity, who progressively played, modified and co-created games that simulated real-world issues. We describe four strategies developed by the children to make sense of the simulated problems through a systems thinking approach. We also discuss how they formulated these strategies by utilizing the affordances of map design, data manipulation and coding. © 2021 ACM.

Place, publisher, year, edition, pages
ACM Publications, 2021. p. 363-374
Keywords [en]
Maps, Cognitive aspects; Computational thinkings; Data manipulations; Design-based research; Real-world problem; Sequential programming; Simulation games; Socio-scientific issues, Computer aided software engineering
National Category
Computer and Information Sciences
Research subject
Computer and Information Sciences Computer Science
Identifiers
URN: urn:nbn:se:lnu:diva-117252DOI: 10.1145/3459990.3460706ISI: 000767988500036Scopus ID: 2-s2.0-85110229618ISBN: 9781450384520 (print)OAI: oai:DiVA.org:lnu-117252DiVA, id: diva2:1708248
Conference
Conference of 2021 ACM Interaction Design and Children, IDC 2021 ; Conference Date: 24 June 2021 Through 30 June 2021
Available from: 2022-11-03 Created: 2022-11-03 Last updated: 2022-11-03Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Kynigos, Chronis

Search in DiVA

By author/editor
Kynigos, Chronis
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 25 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf