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Collaboration in Context as a Framework for Designing Innovative Mobile Learning Activities
Växjö University, Faculty of Mathematics/Science/Technology, School of Mathematics and Systems Engineering. (Center for Knowledge and Learning Technologies)
Växjö University, Faculty of Mathematics/Science/Technology, School of Mathematics and Systems Engineering. (Center for Knowledge and Learning Technologies)
Växjö University, Faculty of Mathematics/Science/Technology, School of Mathematics and Systems Engineering. (Center for Knowledge and Learning Technologies)ORCID iD: 0000-0002-6937-345X
2008 (English)In: Innovative Mobile Learning: Techniques and Technologies, Information Science Reference, IGI Global, Hershey , 2008, p. 172-196Chapter in book (Other academic)
Abstract [en]

In this chapter we describe our continuing efforts related to the design, implementation and evaluation of innovative educational activities supported by ubiquitous computing in the AMULETS (Advanced Mobile and Ubiquitous Learning Environments for Teachers and Students) project. We argue that the design of innovative mobile learning activities should be guided by collaborative learning scenarios in context supported by mobile and ubiquitous technologies in authentic settings. To support this claim, we propose a conceptual framework of collaboration in context that can be used when designing novel mobile learning scenarios. This framework provides the designer with opportunities to tackle the challenges of designing for innovative mobile learning activities. To illustrate our ideas, we present the results of three trials we have conducted with children and adult students since the spring 2006. These mobile learning activities have been designed and implemented using our proposed framework. Working together with the teachers and students gave us the opportunity to design learning activities at authentic locations using meaningful content that has relevance for the school curriculum. The outcome of our efforts suggests that outdoors learning experiences supported by ubiquitous technologies should be combined with learning activities in the classroom to provide learners with meaningful activities.

Place, publisher, year, edition, pages
Information Science Reference, IGI Global, Hershey , 2008. p. 172-196
Keywords [en]
Mobile Technologies, Emerging Technologies, Technology-Enhanced Learning, Electronic Learning (E-Learning), Computer Supported Collaborative Learning, Empirical Research, Field Study, Action Learning, Interactive Problem Solving, Socio-Technical Systems, Technological Innovations
National Category
Computer and Information Sciences Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
URN: urn:nbn:se:vxu:diva-3700ISBN: 978-1-60566-062-2 (print)OAI: oai:DiVA.org:vxu-3700DiVA, id: diva2:203657
Available from: 2008-12-15 Created: 2008-12-15 Last updated: 2018-01-13Bibliographically approved

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Spikol, DanielKurti, ArianitMilrad, Marcelo

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf