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Göra, veta och känna: - En fokusgruppstudie i attityder till produktplacering i olika medier
Linnaeus University, Faculty of Business, Economics and Design, Linnaeus School of Business and Economics.
Linnaeus University, Faculty of Business, Economics and Design, Linnaeus School of Business and Economics.
Linnaeus University, Faculty of Business, Economics and Design, Linnaeus School of Business and Economics.
2010 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Produktplacering har växt i popularitet över åren och används i allt fler typer av medier. Det har gjorts flera studier om konsumenters attityder till produktplacering men endast ett fåtal av dem har gjort en distinktion mellan konsumenters attityder till produktplacering i olika slags medier. Genom att använda fokusgrupper ska denna studie därmed undersöka studenters attityder till produktplacering i de fyra följande medierna; filmer, musikvideor, datorspel samt bloggar. För att ta reda på detta användes ABC-modellen av attityder och studenternas attityder delades upp under de tre olika kategorierna inverkan, beteende och kognition. Resultaten visar att studenter överlag är positiva till produktplacering i filmer och anser att det ofta är en naturlig del av filmer. Produktplacering i musikvideor anses lämplig så länge det inte är för mycket fokus på produkten. Angående datorspel tycker studenter att datorspel ibland är bättre när de använder produktplacering för att det gör dem mer realistiska. Emellertid är vissa produkter mer passande än andra att produktplacera i datorspel när det handlar om sannolikhet att de påverkar konsumenters till köp i verkligheten. Bloggar ses som den mest trovärdiga typen av medium för produktplacering då studenter anser att de är mer trovärdiga och pålitliga än andra typer av medier. Likväl är det svårt att uppskatta huruvida produkter i bloggar är produktplacering eller inte.

Abstract [en]

Product placement has grown in popularity over the years and is current in more and more types of media. While there have been several studies made about people’s attitudes towards product placement, only a few of them have made a distinction been people’s attitudes towards product placement in different types of media. Thus, by using focus groups this study seeks to study students’ attitudes towards product placement in the following four types of media; movies, music videos, video games and blogs. In order to achieve this purpose the ABC-model of attitudes was used and the students’ attitudes were divided into the three different categories affect, behavior and cognition. Findings suggest that students overall are positive towards product placement in movies and believe that it is often a natural part of movies. Product placement in music videos is deemed adequate as long as there is not too much focus on the product itself. Regarding video games students find that video games are sometimes better when they use product placement because it makes them more realistic. However, some products that are placed in video games are more suited than others in terms of likelihood of affecting people to buy the products in real life. Blogs are seen as the most realistic media for product placement because students feel that they are more trustworthy and reliable than other forms of media. Nevertheless, it is difficult to estimate whether products in blogs are in fact product placement or not.

Place, publisher, year, edition, pages
2010.
Keywords [en]
product placement, attitudes, ABC-model, affect, behavior, cognition
Keywords [sv]
produktplacering, attityder, ABC-modellen, inverkan, beteende, kognition
National Category
Business Administration
Identifiers
URN: urn:nbn:se:lnu:diva-6801OAI: oai:DiVA.org:lnu-6801DiVA, id: diva2:329406
Uppsok
Social and Behavioural Science, Law
Supervisors
Examiners
Available from: 2010-07-12 Created: 2010-07-10 Last updated: 2019-10-28Bibliographically approved

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CiteExportLink to record
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