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  • 1.
    Helmefalk, Miralem
    Linnaeus University, School of Business and Economics, Department of Marketing.
    An interdisciplinary perspective on gamification: mechanics, psychological mediators and outcomes2019In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 6, no 1, p. 3-26Article in journal (Refereed)
    Abstract [en]

    As gamification literature has matured, the gap between how different domains apply the theory has widened. This has positioned gamification as being more dependent on context, rather than being an independent theory per se. To address this notion, three concepts are identified as being central for how the designergamifies a process. These are mechanics, psychologicalmediators and desired outcomes. Following this logic, a review was conducted using 79(n) articles across seven disciplines, namely health and wellness, crowdsourcing, sustainability, computer science, software development, business, and tourism. The findings highlighted potential relationships between several concepts when gamifying a situation, context, service or/and process.This research presents an alternative and uniform perspective on the broad gamification research to better understand how gamification functions and can be employed to impact various outcomes. Furthermore, this research contributes to this rather eclectic domain, presenting a more categorized view in showing domain-specific mechanics and how these can be employed for empirical testing.Lastly, the conceptual model can be modified, employed and adjusted to investigate various effects of gamification on outcomes.

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