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  • 1.
    Capocchi Ribeiro, Maria Alice de Fatima
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    A New Perspective into Languages for Specific Purposes (LSP) Syllabus Design: Target language learningpromoting thedevelopment of refugee employability competencies2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    This thesis reports on a meta-analysis of the most relevant employabilitycompetencies to foster refugees’ labour integration which may be potentiallyleveraged through a target language for specific purposes (LSP)MOOCsyllabus. Italso suggests to group the thus identified employability competencies into threecategories tofurther supportLSPMOOC syllabus design and implementation.Themethodology of meta-analysis was based on Cooper’s (2017) five-stage model andguided by exploratory data analysis (EDA) of a dedicated research corpus that wasspecifically tailored for this study. Three data mining tools were used to performnatural language pre-processing and pattern extraction, directed by key terms(employability, competency, competencies, skill, ability, abilities, vocational,refugee,andlabour) used in various query combinations and limiters. IterativeEDApost-processing of metadata generated by these tools, based ontheoretical andsemantic sorting and integration, led to 21 re-aggregated clusters of employabilitycompetencies and the suggested categories for grouping them.The present studyshows that the broader capillarity of data and text mining tools, as well as ofEDA,can contribute toa more encompassing view of employability competencies and oftheLSP as a tool-competency, hence to a greater capillarity ofcompetency-basedVET(Vocational Education and Training) syllabus design, particularly the proposedinnovative type ofLSPMOOC syllabus.

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  • 2.
    De Paduanis, Giulia
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Learning from the Past: The Case of the Weimar Republic: A Proposal for Historical Analysis, Revision and Digitization2022Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    In a world in which current events increasingly evoke episodes from the past and former crises, understanding history becomes fundamental in order to build an informed solution strategy. Nevertheless, one should also recognize to leave one’s contemporary judgment and knowledge in the present, while dissecting the past for valuable insights. In this master thesis, I am submitting a research proposal to fellow students and the research community at large, which includes a case study that, firstly, analyses the Weimar Republic’s newspaper landscape and the lack of an extensive and centralized digitized archive of its widely decentralised press, and, secondly, analyses the transformation of language over time in a newspaper sample from the Aachener Anzeiger. Through the analysed sample and analysis, I wish to highlight the importance of understanding the past so that future adversities can be easier resolved by a combination of distant and close reading techniques. The interest in the history of Weimar Germany is steadily regaining momentum within and outside academia, as several contemporary events seem to establish a certain parallel with this short-lived first attempt at democracy that emerged after the end of the former German Empire. In this thesis, history will be analysed through the digital textual analysis of newspapers. The limitations of this approach will be illustrated and discussed, such as the challenges posed by decentralized archival material, the issues OCR encounters when digitizing the Fraktur typeface, and the deriving importance of digitizing such typeface to avoid historical erasure. Furthermore, the need to render such findings and research accessible to society at large is fundamental, as the contemporary political developments of our times affect everyone, whether they belong to academia or not. In the final chapter, new research pathways will be proposed and discussed, while also considering the case of contemporary history and politics and the essential aspects of digitization and social acceleration of life through technology. 

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  • 3.
    Deck, Klaus-Georg
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Alpinism as a Form of Intangible Cultural Heritage from the Perspective of Interactive Methods in Digital Humanities2021Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In 2019, alpinism was inscribed in the UNESCO representative list of the intangi­ble cultural heritage of humanity. This thesis shows that alpinism as intangible cultural heritage can be made experienceable for everyone by means of interactive technologies of digital humanities. First, four relevant aspects of alpinism are elabo­rated and identified for which a total of nine different scenarios of interactive methods are then outlined, sketched and prototypically realised with basic digital tools. These scenarios are described from the user’s perspective and include virtual reality, augmented reality and location-based methods. Finally, these scenarios are analysed within a general framework for tan­gible interaction systems. The range of scenarios presented, whose actors are not only alpinists but also people who are not mountaineers, makes the different facets of alpinism as cultural heritage tangible for a wide range of people.

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  • 4.
    Dimonopoli, Giuliana
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    User Experience in Cultural Heritage: Interactive technologies for Interpersonalization in museums2023Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    This thesis critically observes the application of interactive technology within Cultural Heritage (CH) and assesses its impact on the User Experience, within a broader social and cultural context. So far, interactive technology has been applied within CH as a tool, rather than a lens to better understand the reasons behind user behavior and relationships with the museum object and space. By analyzing user experience theories and reviewing case studies, this thesis provides some understanding of how the possibilities and risks of using interactive technology will shape future museum practices and future user experience design. To provide more meaningful experiences for the user, their design should happen contextually, and ethically and involve the community as it holds the power to shape its very practices and question the role and responsibility of the museum as a CH institution.

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  • 5.
    Frick, Urszula
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    An Immersive Experience: Communicating the Past using AR/VR at Gamla Uppsala and Uppåkra Archaeological Centre.2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the traditional museum visit become much more frequent. The author of this study investigates development process, and the way history is communicated through the Gamla Upsala AR/VR and Uppåkra VR experiences. The development processes are analysed through the lens of design thinking perspective. The analysis of history communication through digital experience focuses on reflecting the concepts of performance of knowledge, archaeological imagination and narratology, and time travel. The research is based on qualitative material gathered from institutions (Gamla Uppsala Museum and Uppåkra Archaeological Centre) and software developers (Disir Productions AB and Elkington Communications AB) responsible for the creation and use of the digital experiences. Based on the answers, a comparison of the results from is provided, with the help of the theoretical framework. In the discussion, the author places the problematics of the design, production and communication of history through digital tools into a broader context, as well as discusses the extent to which they are reflected in the Gamla Uppsala AR/ VR and Uppåkra Archaeological Centre VR. Additionally, the study debates probable solutions for using VR/AR in the face of the COVID-19 pandemic.

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  • 6.
    Georgiou, Michalis
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    "Digital Theatre" and "Cyber Theatre" in Drama Education at School: A study of 2 performance projects at a High-school in Eberswalde, Germany2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    The aim of this study is to highlight: 1. how the introduction of new technologies in Drama Education at school can renew the context in which performance projects take place and 2. how the constraints imposed by a pandemic, such as those caused by COVID-19, can be overcome through cybertheatre. The phenomenological method is used to analyze a digital and a cyberperformance project, as theatre is an event that takes place between its creators and its spectators. With the use of digital tools in school performances a new experience emerges for students and spectators, as the "living" actor is combined with "non-human" actors. Besides, the cyberperformance provides a solution to a real problem in the midst of a pandemic crisis, as the spectators participate remotely from the comfort of their own home. In terms of interactivity, by giving the spectator the opportunity to use some information or to choose the action of the play, the performances become more interesting, while theatre is being highlighted, as an event that differs from other media such as T.V. or cinema. Finally, the dialogue that can be produced in a chat-forum in cyberperformance works as a reflection to it.

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    "Digital Theatre" and "Cyber Theatre" in Drama Education at School
  • 7.
    HADJIGEORGIOU, ELLI
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Knowledge dissemination from and knowledge production of a public review digital information source: A snapshot of visitors and active users’ activity in two language versions of Wikipedia2022Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    During the last two decades, Wikipedia’s multiple language versions managed to become editable forms of knowledge source, publicly available, which deal both, with non-typical knowledge dissemination and knowledge production, thanks to visitors’ viewership and active users/Wikipedians visitation/viewership and voluntary contribution, respectively. This dissertation investigates the function of recent viewership and editing in Wikipedia in Greek (WiG) and Bulgarian Language (WiB), by visitors and active users/Wikipedians (G-Wiks and B-Wiks), respectively, with respect to the issue of knowledge production (including reproduction) in the broader spectrum of Epistemology. Data and metadata analyzed in the dissertation were released/available as digital footprints from Wikimedia’s Common area and a third-party source (WikiShark). A recent snapshot of each of the above language versions of Wikipedia’s (WiG and WiB) activity, both individually and comparatively, proved that visitors have a specific pattern in both language versions in timeline, are relatively many compared to the number of their own language active users/Wikipedians (G-Wiks and B-Wiks). G-Wiks and B-Wiks, functioning as digitally enabled social networks (DESN), seem to deal more with editing, instead of content creation. From further content analysis of G-Wiks comments in discussion, it seems that editing process is not without tension or toxification; in their attempt to result after discussion in a meaningful Neutral Point of Views (NPOV) content of WiG. Moreover, thanks to many contemporary activities, G-Wiks DESN seems to open floor and facilitate/educate youth to become new members of WiG, through webinars, Editathons, and contests, aiming to result in further intentional, purposeful, and useful, collaborative knowledge production in the digital information pace, during this so-called Information Era.

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  • 8.
    Kamenova, Gabriela
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Exploring Parasocial Relationships Formed in Isolation2024Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A few years ago Covid-19 locked people down at their homes, effectively limiting their social connections and pushing the communicative outlet of the online realm in the forefront. If one wanted to socialize or seek entertainment, there was almost no other choice but to do so via turning to popular or social media. However, with the newly increased frequency of exposure came the question of whether there was also a change in the formation of parasocial relationships formed in isolation and this thesis explores the meaningfulness and longevity of such connections, tracing them before, during and after the pandemic. It also makes note of phenomena such as loneliness, parasocial romance and parasocial breakup, additionally examining the degree of attachment formed to media figures during isolation, as well as their relevance to the public. To achieve that, the empirical portion of this study consists of a survey in which 114 participants had to answer questions relating to isolation and parasocial behaviour. Additionally, for the purposes of the thesis two social media creators were contacted for interviews and were asked to share their views on parasocial interactions and attachments as they observed them in isolation from the other side of the connection. On the basis of previously existing separate research in parasocial relations and isolation six hypotheses were formed in this thesis relating to people’s online activity, perceived loneliness and financial generosity, as well as the degree of relatability and attachment they felt towards media personae.

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  • 9.
    Karnouskos, Stamatis
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    The Discourse of Artificial Intelligence in Social Media2023Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    Artificial Intelligence has demonstrated the last years significant tangible advantages that have been integrated in several modern services and products.Its rapid advance has generated several discussions in social media.This work provides insights into the sentiments of these discussions and identifies the major topics related to the polarizing edges of these discussions.The problem is of interest as discussions in social media provide an understanding of how the general public perceives such a disruptive technology, as well as it identifies aspects that are a public wish or concern and can proactively address it.The approach collected and analyzed a dataset of 852401 tweets with machine learning based techniques, both for sentiment analysis and topic analysis on the positive and negative tweets and also shed more light on the relations among the identified topics.With the insights acquired, several suggestions have been made that are of interest to various stakeholders and also future research avenues have been proposed.The results show overall that positive tweets are three times more than the negative ones, and that certain topics are highly controversial as they appear both in the negative and positive tweet group.In addition to understanding the expectations about potential positive impact of AI, equally important is the identification of topics that concern the citizens, and which can be further addressed with a better understanding of technology as well as safeguard measures in order to guarantee that AI as a disruptive technology will be used for the societal benefit and not to amplify potential biases or misuse that enables societal discrimination.

  • 10.
    Karpouzis, Konstantinos
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Considerations for gender inclusion and representation in digital games: Lessons learned from failed and best practices2022Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Representation of gender, culture and at-risk populations has long been a thorny issue across all narrative and creative media: research shows that it affects viewers, altering the way they perceive these concepts, their characteristics and traits, and their roles in different scenarios, but it can also be a powerful instrument to illustrate dynamics and connotations in certain cultures and sub-cultures. The movie industry utilizes the Bechdel test to measure representation, i.e., a set of pass/fail criteria related to the scenario of the movie, while recently one of the largest game producers, Activision/Blizzard, launched a digital version for game designers, which was met with negative responses from those working in the field.

    In this thesis, we discuss how game designers, developers, producers, and streamers in Greece perceive the concepts of representation and inclusion, whether they have noticed major issues in their work and the steps they take (if any) to make their game suitable for a wider audience. Following this, we analyse a number of commercial games from different genres as an opportunity to unveil biases and connotations, resulting to a guide for game designers aiming to improve representation and inclusion.

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  • 11.
    Kulesz, Octavio
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    The impact of Large Language Models on the publishing sectors: Books, academic journals, newspapers2023Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    This paper examines the potential impact of Large Language Models (LLMs) in the press and in the production of books and academic journals. LLMs, such as OpenAI’s GPT-3, are trained on massive text corpora and can predict the next word in a given context through probabilistic methods. They have demonstrated autonomy and versatility in a variety of tasks, including question answering, translation, summarization, text classification, and code generation from natural language instructions. The paper discusses the trends, opportunities, and challenges of artificial intelligence (AI) and LLMs in the publishing industries, as well as the existing research on these topics. It also conducts experiments and operations with GPT-3 to explore its potential benefits and limitations, and offers reflections on the medium- and long-term impact of LLMs in those sectors.

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  • 12.
    Logan, Toby
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    The Erosion of Objective Truth: A Comparative Study of the War in Ukraine using Digital Humanities Methods on Russian Disinformation Campaigns and Developing Technologies2022Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    This thesis shall utilise digital humanities methods via modest data-collection tools to quantify and study the online discussion involving Russia and Ukraine online. The research shall apply sentiment analysis to Twitter data to understand the general divisiveness online relating to the war in Ukraine. In doing so, a foundation is formed to begin extrapolating theories on the extent to which disinformation and synthetic media shall mutate this already sensitive situation. Secondly, this thesis shall parse data from groups on the Russian website VK using groups which circulate blatantly dishonest content and disinformation, ultimately revealing how engagement and posting trends on these communities have developed over the timeline of this conflict. The research will also draw from two external studies to contrast the findings. Finally, beyond discussing past and present examples of disinformation, this thesis shall conclude by theorising the trajectory AI will take to alter this evolving dynamic. This troublesome theory is conceivable through mediums like deepfakes and predominantly concerns their scalability, which could shortly become mass-produced items as their creation becomes increasingly more accessible. This shall be attempted by quantifying the total number of tweets produced globally during the period the deepfake of president Zelensky circulated. Despite being in its infancy, this thesis shall ultimately argue that artificial media shall become more ubiquitous as catalysts of disinformation.

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  • 13.
    M. Hassan, Marwan
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Local History Awareness: And its Influence on Young People in a Post-Communist Region2024Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This project explores the impact of a mobile website (MWS) designed to enhance knowledge and interest in local history among residents of Eberswalde as a sample for an Eastern German post-communist city. It aims to strengthen the sense of regional identity and attachment, potentially affecting their decision to remain in or leave the region. The MWS features digitised old postcards, new images, audio memories, short films, and text about historical locations preceding communism in East Germany. Building on previous research showing that interest and engagement in local history can raise, i.a., individuals 'place attachment', 'local identity', and 'regional pride', the research's theoretical frame joins Stefaniak et al.'s (2017), Twells et al.'s (2018) and Pearson and Plevyak's (2020) research outcomes. It groups them into six spheres of effects (SoEs) and reorders them into six individual personal growth dimensions (IPGDs). While the SoEs represent a researcher's bird's-eye view, the IPGDs aim to understand individuals from a frog's-eye viewpoint. The MWS was developed using WordPress with the Divi Editor. A local choir of approximately 35 members critically accompanied the development process, from naming the domain to creating and initial testing a prototype for a location page, which then served as a template for subsequent locations. Subsequently, the MWS was evaluated on-site by five participating local individuals who were not part of the initial testing by the choir members and had at least one family member who experienced the region under communist rule. They were observed during this process, and audio notes were taken. Approximately one to two weeks later, each participant was interviewed using a retrospective semi-structured interview exploring their experiences and any possible perceptual changes regarding their local history. The results show that despite the temporal and scope limitations of the project, the short engagement with local history via the MWS has enriched participants' attachment to the city. It shows further that the worth of local history in this process lies in that sites and monuments of local history are perceived as accomplishments of the local community. This perception fosters an emotional connection and a sense of pride in being part of the locality. In contrast, the presence of natural beauty, as exemplified by the surroundings of Eberswalde, elicits appreciation. Even though nature, not being a human achievement, is admired by participants, it does not evoke the same emotional expressions or pride in belonging to the location. Both are essential for establishing a lasting bond and participation in the city's public and social life.

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  • 14.
    Mavridis, George
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Digital Communication and Interactive Storytelling in Wikipedia: A Study of Greek Users’ Interaction and Experience2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    Wikipedia consists of an online encyclopedia created by users worldwide who collaborate to distribute knowledge and edit information in real-time. Although Wikipedia's accuracy has been a disputable and debatable issue in many recent studies, little academic research has systematically addressed how users interact with the platform's storytelling tools and how do they perceive and use Wikipedia's infrastructure, such as interactive tools. This exploratory study fulfills this gap and sheds light on users' perceptions about Wikipedia's interactivity. Moreover, Wikipedia is approached as an online community where collaboration, co-creation, and knowledge distribution play an important role. Therefore, it can be studied under the scope of Digital Humanities as well. The theoretical framework of interactive storytelling and digital communication suggests that hyperlinks, page preview bottoms, or interactive catalogs are applied in Wikipedia's environment to help users absorb information and construct their narratives. The findings of this thesis offer practical insights on how Wikipedia's interactive storytelling tools empower users with the ability to develop their stories and become editors/authors and provide a foundation for further academic research on user experience and how to improve interactivity and digital communication in Wikipedia

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    Digital Communication and Interactive Storytelling in Wikipedia
  • 15.
    Orneklint, Sanna
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Sex sells - does child sexual abuse?: A quantitative study examining the history ofevocative language use in Swedish newspapersregarding child sexual abuse2021Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim of this master’s thesis is to examine and analyze the news valuetheory and framing of news regarding child sexual abuse. The researchquestions for this study were:What changes can be found in the use of evocative language in crimejournalism regarding cases of sexual abuse towards children?Are there any clear differences in the language used when investigating theperspectives of objective, sensational and local journalism?The study has been conducted via a quantitative analysis, analyzing 1460articles, from three different newspapers archives. From 1994 up until 2020.The newspapers in the analysis are three Swedish newspapers, Aftonbladet,Dagens Nyheter and Barometern. To arrive at my conclusion, I measured thefrequency of a selected group of evocative words, measuring across the threenewspapers how often the words occurred as well as during what timeperiods.Through the analysis I found that Swedish newspapers, no matter theirdirection towards sensationalism, kept a neutral and objective tone regardingchild sexual abuse in most cases. With not so many cases of purely evocativewords.

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    Sex sells - does child sexual abuse
  • 16.
    Stiebe, Michael
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences. Zurich University of Applied Sciences (ZHAW).
    #sustainabletransport: A FAIR Cross-Platform Social Media Analysis Approach to Sociotechnical Sustainable Transport Research2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    The paper reports findings from a FAIR principles-based research project dedicated to investigating how cross-field research between the DH and Sociotechnical Sustainable Transport Research could help to enhance the holistic understanding of sociotechnical low-carbon transport transitions.  Using the hashtag search queries #sustainabletransport and #sustainablemobility, 33,121 Tweets (2013-2021) and 8,089 Instagram images including captions (2017/2018-2021) were mined using Python scripts. Quantitative text and sentiment analyses were applied to the Tweets and image captions. Additionally, an automated image analysis using the Instagram dataset was conducted. Synthesized results formed the base for the cross-platform analysis comprising: 1) hot topics, 2) mentioned users, 3) sentiment, 4) co-hashtags. Data were visualized via Tableau, Excel, RAWGraphs, and Bubbl.us. Whereas electromobility, one of Holden et al.’s Grand Narratives for sustainable mobility, has been significantly present in the digital discourse on both platforms (especially Instagram), #sustainabletransport has been closely associated with active transport, especially bicycling, and #sustainablemobility with the electromobility theme. The study has demonstrated the investigative potentials of cross-field cross-platform social media analysis studies and ultimately DH to enhance the understanding of sociotechnical low-carbon transport transitions. Drawing on core results, the paper also suggests an adapted version of the Geelsean Multi-Level Perspective.

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    #sustainabletransport_Master's Thesis LNU Michael Stiebe 2021
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    Instagram Dataset #sustainablemobility
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    Instagram Dataset #sustainabletransport
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    Twitter Datasets #sustainabletransport #sustainablemobility
  • 17.
    Tsamkosoglou, Symeon
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Pontic Recipes: Preserving Cultural Heritage and History2023Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The cultural elements that define the identity of an ethnic group, are really important for its preservation through the ages. Language, traditions, costumes, dances, as parts of the cultural heritage, have a crucial role in it. Pontic Greeks, belong to a minority group that came to Greece after 1923. They struggled to stand on their feet again, and preserve their unique cultural characteristics. 

    Cuisine, as an important aspect of our everyday life, is easily conveyed from one to another. In this thesis, we examine the Pontic cuisine, as an element of the intangible cultural heritage and due to its importance regarding the preservation of the Pontic identity. 

    The most original recipes of Pontic cuisine, were gathered in their primarily form, through an interview with a local expert. Then they were digitized and transcribed in Omeka database. Further data were attributed in the Dublin Core metadata scheme in that database. Finally, the main discussion was focused on how preserving culinary traditions can help to preserve history and cultural identity altogether.

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  • 18.
    Tzoka, Eleni Christina
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Museums and their social media presence and public engagement methods since the Covid-19 pandemic: A case study on Kalmar County Museum (Kalmar läns museum)2022Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The current thesis focuses on analyzing the social media of the Kalmar County Museum (Kalmar läns museum) since the Covid-19 pandemic. In particular, it will focus on Facebook, Instagram and YouTube from April 2020 to May 2022, and attempt to trace patterns on the posts of the museum. In addition, it shall trace community engagement and participation across the platforms. The thesis also tries to set a framework that aids towards analyzing the content of the posts published on social media. The framework is used in this case study, to find patterns and differences across the social media of the Kalmar County Museum.

  • 19.
    Woltermann, Leon
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    A Mixed-Methods Study of Indonesia’s Digital Sphere: Counterpublic Formations in the YouTube Comment Section2023Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Introduction This study examines the usefulness of understanding the YouTube comment sections as a counterpublic – that is, a parallel discursive arena where marginalized social groups circulate counter discourses to voice their interests – by analysing a case situated within Indonesia’s digital public sphere.

    Method This study employed a mixed-methods approach that iteratively integrated quantitative and qualitative methods into the inductive analysis of the data.

    Analysis The data was firstly analysed according to its structural features based on the metadata of the comments and secondly according to the text of the comments.

    Results The comment section revealed a dynamic structure that promotes discussion under non-binding circumstances in which users can voice a high degree of scepticism and criticism towards authorities.

    Conclusion The comment section was shown to have a high capacity to facilitate the formation of counterpublics. However, it is inseparable from the liminality between the potential for alternative bottom-up public discourse and the risk for distributing oppressing narratives. This uncertainty is constitutive of its potential.

  • 20.
    Ó Duibhir, Conall
    Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
    Simulating Systems: Interactive computer simulations as an educational tool for teaching about social-ecological systems2021Independent thesis Advanced level (degree of Master (One Year)), 40 credits / 60 HE creditsStudent thesis
    Abstract [en]

    This study adopts an experimental design to examine the use, in practice, of interactive computer simulations as educational tools. With the accelerated use of digital learning and the urgency of implementing sustainable development, the important role of interactive computer simulations is examined. While rooted in the digital humanities, the study focuses on ecopedagogy as a theoretical lens by which to assess critical learning. Drawing on previous research, ‘Shiny’ was used to develop a simple, interactive application consisting of a tool where users can calculate the cost and carbon emissions of energy production within a specific system. This application was used as part of a participatory experiment with 47 participants, and the data returned was analysed to examine its educational merit. The findings of the study indicate positive engagement with the simulation tool used, along with important lessons for further study.

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