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  • 1.
    Ballerino, Julie
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV). Linnéuniversitetet, Fakulteten för teknik (FTK), Institutionen för datavetenskap och medieteknik (DM).
    Artificial Intelligence and Pattern Recognition Technologies for Cultural Heritage: Involvement of Optical Character Recognition Software for Citizen Science in the processes for Crowdsourcing of Ancient Italian Texts.2022Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    Cultural heritage makes reference to an extremely diverse set of sources. More specifically, historical artifacts as well as intangible elements of a community’s history, pertain to cultural heritage. However, when looking at the conservation, the enrichment, and the divulgation of these elements, the question becomes more complex. Even more so, when a context of nebulous regulation, unequal distribution of resources and funding of cultural heritage institutions, as well as a bureaucratically complex division of competencies between territories, are present. This is the case in Italy, and more specifically, Southern and Central Italy, where all these issues are present, and further hinder the exploration of undiscovered historical material, as well as the organization and divulgation of discovered material. 

    Following this discrepancy along the lines of legal and practical restrictions, this thesis aims to explore and evaluate how technology can obviate to said issues. For instance, a methodological exercise was endeavored by scanning some ancient texts, in Latin and in Old Italian, and by running an optical character recognition software on the latter. 

    More specifically, this thesis applies the paradigm of citizen science for crowdsourcing to explore how well optical character recognition software works in terms of accessibility and efficiency. As such, this methodological exercise does not consist primarily of a technological evaluation but aims at opening up new ways for the public to interact with cultural heritage institutions, for exchanging historical information while respecting the legal and practical considerations that were mentioned. In conclusion, by highlighting this issue, it would be possible to further research and enrich the publicly available data on Italian educational history between the 18th and the 19th Century.  

     

    Fulltekst (pdf)
    fulltext
  • 2.
    Frostbark, Maria
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Unveiling Socioeconomic Disparities in Finnish ICT Sector Sustainability Reporting: A Thematic Analysis of the Digital Divide in Sustainable Development Discourse2023Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    This research analyzes Finnish information and communication technology companies' sustainability principles with an emphasis on themes related to social sustainability. A broader focus is given to researching how class, education level, and low-income-related perspectives have been taken into account. The main theoretical framework adopted is resources and appropriation theory which examines societal categorical inequalities through the lens of the digital divide.The empirical material consists of eight corporate sustainability reports. Data is collected utilizing the document analysis method. The data analysis method chosen for this research is the thematic analysis method. Results are presented categorically with a focus on social sustainability.Low-income perspectives were clearly disregarded in the reports, raising a question regarding the authenticity of the underlying intention behind the implementation of these specified DEI measures.

  • 3.
    Gültekin, Nur
    Växjö universitet, Fakulteten för humaniora och samhällsvetenskap, Institutionen för humaniora.
    Bridging the Digital Disparitiesin Sweden: A Discursive Analysis of Swedish Policy Reports on Digital Inclusion2023Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    This study investigates the construction of discourse on digital inclusion in Sweden by closely analyzing policy reports from various governmental entities responsible for the digitalization agenda spanning the years 2017 to 2023. The research forms a three-dimensional approach, which focuses on discursive motivations for bridging the digital divide, perceived access prerequisites for achieving this goal, and the primary target group for digital inclusion efforts within the policy discourse. Drawing upon van Dijk's Resources and Appropriation theory, the mezzo-scaleanalysis explores how properties of digital divides related to resource inequalities and adaptation were expressed within the discourse, forming the core framework of this thesis. Fairclough's critical discourse theory (CDA) guides the macro-scale analysis; however, the large-scale view, with a focus on power relations, is not the key framework in this study. Instead, they are drawn upon in the discussion section while evaluating the key findings.The methodology employed combines CDA through close reading with exploratory text mining techniques from the Digital Humanities, revealing three key discursive motivations: 1) social participation, 2) democracy and social equality, and 3) economic prosperity. Material/physical and skills access are identified as primary prerequisites, with a particular focus on people with disabilities. A critical evaluation of these findings provides significant implications for future research on the digital divide, particularly with regards to Swedish policymaking.

    Fulltekst (pdf)
    Nur Gultekin Masters Thesis
  • 4.
    Hansson, Elin
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Power Structures in the Age of Sanatoria: A digital examination of historical patient experience in Mörsil, Sweden2022Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    Introduction. This thesis examines historical patients’ experiences of staying in sanatoria in Mörsil, Sweden, with a special focus on power structures within the institution. This thesis project is simultaneously a scholarly digital humanities inquiry using digitised sources as the material of study, and a hands-on digital humanities project in the form of a digital archive containing the materials examined in this study. Previous research suggests that there is a need to nuance the modern narrative about patients in sanatoria, and that studying patients’ own accounts is one way to do this.

    Method. Letters, brochures, programs, and newspaper articles and notices were studied in this thesis. Handwritten materials were automatically transcribed using the artificial intelligence tool Transkribus Lite. Omeka.net was used to publish the digitised collection online. A qualitative conventional content analysis was used to aid interpretation and processing of the study’s materials.

    Analysis. This study used Foucault’s (1995) theory of discipline to analyse patients’ own stories, and printed materials from the sanatoria, in order to examine the presence of power imbalances.

    Results. The results of this study show many varied signs of institutionalised discipline. They also provide insight into patients’ experiences at the sanatoria related to medical treatments and sanatoria practices.

    Conclusion. This study concludes that studying patients’ stories can provide unique insight into the practices, treatments, and the patient experience in sanatoria. This knowledge contributes to nuancing the modern view on sanatoria and its patients.

    Fulltekst (pdf)
    fulltext
  • 5.
    Kana, Maria
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    The Flavour of Words: A Study of Standardised Vocabularies and How Olfactory, Gustatory and Haptic Attributes in Wine Reviews are Currently Rendered in English2023Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    This study delves into the intricacies of the language used in wine reviews, focusing on the adoption of standardised wine vocabularies, specifically the original Wine Aroma Wheel (Noble A. C. et al., 1984) and the Wine Lexicon of the Wine and Spirit Education Trust (WSET Level 4 Systematic Approach to Tasting Wine®, 2023). It investigates the extent to which professional wine reviewers adhere to these standard lexicons or opt for individualistic expression. An essential component of the research identifies and analyses emerging terms in wine reviews, shedding light on the evolving nature of wine discourse. The study's findings indicate that while standardised vocabularies are influential and foundational, there remains room for individualised expression in conveying the nuanced sensory experience of wine tasting. Additionally, the research highlights the importance of these emergent terms and their potential to enrich existing wine vocabularies. Given the global nature of the wine industry, the study underscores the need for a more inclusive and adaptive linguistic approach. To this end, the research suggests the potential benefits of a controlled vocabulary system tailored for the wine sector. Despite its inherent challenges, such a system could streamline wine descriptions, promoting a more consistent understanding across diverse audiences along with better communication among professionals.

    Fulltekst (pdf)
    fulltext
  • 6.
    Koutroumpi, Eirini
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Proverbial Language Of American Presidents (1945-2008): A Digital Methods Approach of the Use of Proverbs in Political Discourse2023Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    Political language's power to influence public opinion drives the present investigation into proverbs used by presidents during 1945-2008. The study’s purpose is to explore the proverbial language of American presidents, employing a digital methods approach. In addition to the predominant use of quantitative and comparative analyses, qualitative analysis is also occasionally employed. The research examines proverb frequency, patterns, and shifts in political speeches, revealing shared trends and distinctive usage of the proverbs. It also considers presidency duration and political circumstances, uncovering the presidents that favored proverbs in their discourses. Adopting computational means and tools, the study intends to cover gaps in existing research by quantifying proverb usage, focusing on the nuanced sociopolitical fabric. The research is based on vast bibliographic references including studies conducted by old paremiologists, as well as modern computational endeavors. Although the proverbs’ nature involves challenges such as metaphoricity, and existence of variants can cause difficulties in their identification by the tools, the research has been completed, answered all research questions that spanned proverb presence, evolution, and disparities among presidents' speeches, and produced interesting results. Overall, the research enhances understanding of proverbs' role in political discourse, revealing how politicians shape leadership communication through language. Due to the fact that all data was retrieved by open accessed sources, the research has not encountered any copyright issues. Some of the findings were expected, while others were unpredicted. The alternating sequence of challenges and achievements resulted in an understanding of previously raised questions as well as the need to tackle new ones.

    Fulltekst (pdf)
    Master Thesis Eirini Koutroumpi Proverbial language of American presidents 1945-2008
  • 7.
    Lind, Daniel
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    The Sound of Capta: Sonification as critical method for data perceptualization in digital humanities2023Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Sonification allows for the analysis and interpretation of data through its rendering into sound. It is a method that remains largely unexplored from a digital humanities perspective. The present thesis addresses this research gap by exploring aspects of sonification as a mode of data perceptualization. Methodologically, it combines an extensive review of sonification literature with the design of a sonification prototype. The prototype is created using an exploratory programming approach and is evaluated through a small user study. One of the main challenges of using sonification within the humanities consists in aligning it with humanistic interpretative and critical modes of inquiry, in the thesis understood through the framework of Johanna Drucker’s critical hermeneutics. Another challenge is related to the shortage of existing projects and previous research, and also to a lack of relatively easy-to-use sonification tools. In the thesis, these challenges are primarily made visible through the process of prototype design and through the subsequent user study. Nevertheless, the literature review successfully uncovers a number of potential strategies for the realization of humanistic-interpretative sonification design, focusing especially on the concepts of phenomenology of listening and musical sonification. By applying musical sonification, it becomes possible to move beyond the simple representation of data, allowing instead for interpretative approaches. The findings presented in the thesis provide foundations for future research into humanities sonification.

    Fulltekst (pdf)
    fulltext
  • 8.
    Logren, Madelene
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Bodies in Smartwatches: Embodied Data and Augmented Experiences in Self-Tracking Runners2023Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. The empirical material was gathered through semi-structured interviews with the participating runners. In the analysis of the material, a computer-assisted qualitative data analysis software is used to transcribe and code the material following a concept-driven approach influenced by Ritchie and Lewis’ Thematic Framework Method (2003). The coded transcripts are summarized in thematic charts based on postphenomenological human-technology relations developed by Ihde (1990) and Verbeek (2008) along with an understanding of data influenced by the field of critical data studies and adjacent work (e.g. Iliadis & Russo, 2016; Kitchin, 2014; van Dijck, 2014; Edmond et al., 2022). The runner-smartwatch relations that are analyzed in this thesis showcase how the digital data produced in self-tracking practices become part of the self-tracker’s experiences by being incorporated in a runner-data assemblage. Viewing the runner-smartwatch relation as a type of augmentation relation (Verbeek, 2008), this thesis further suggests that the digital data function as an augmenting layer through which the running activity is experienced.

    Fulltekst (pdf)
    fulltext
  • 9.
    Matusse, Anselmo
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Living (with) Waste: Augmented Reality, Public Spaces, and Participation in Maputo city, Mozambique.2022Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Background: Cities worldwide are growing fast, and so is solid waste production, which calls for different stakeholders to come together and find creative ways to deal with urban growth and waste. This study explores how Augmented Reality (AR) could enhance public participation in public spaces and deal with solid wastein Mozambique’s capital city, Maputo. The study draws on material semiotics, detournement theorists and study participants’ views gathered through a questionnaire on urban public spaces in the city to make a case for AR technologies to enhance public engagement.

    Methodology: The study received responses from 57 participants (n=57). Inspired by theparticipants’ answers, Detournement theory, and AR activism, an AR experience called the Trash Snail to symbolise the slowness of the municipalityin gathering solid waste and properly managing it and the waste’s agency in shaping life in public spaces was created.

    Results: Three participants placed and experienced the Trash Snail in public spaceswith poorly managed solid waste. They also responded to two surveys, one before the experience with AR and the other after experiencing AR. The results were screenshots depicting the Trash Snail co-habitating with waste from human consumption and modes of living in contemporary Maputo and residents’ opinions about public spaces in Maputo.

    Conclusions: Drawing on those materials, Detournement theory and AR activism, the study concluded that AR, rather than just relaying computer-generated graphics information onto the real world, is best understood as an agent that shapes the users’ relations with it. AR has the potential to enhance public engagement in public spaces and in dealing with solid waste issues in Maputo. However, structural challenges related to the digital divide and financial shortcomings are limiting factors that one needs to consider when employing AR in Maputo and similar contexts. On a more extrapolative note, the study argues waste in public spaces needs to be seen as more than an administrative and technical problem, but one that is deeply embedded in lifestyles and accelerated consumption.

    Fulltekst (pdf)
    Matusse2022
  • 10.
    Mendes, Débora
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Understanding Data Practices in Private Corporations: Analysis of Privacy Policies, Cookies Statements and “Dark Patterns”2022Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    Introduction: We analyse the privacy policies of 15 private corporations to understand if the data handling practices – data collection, storage, and sharing –described in the policies are ethical or unethical. The data we leave behind when we use the Internet are crucial for corporations. The data provides valuable insights into our lives, thus helping corporations improve targeted marketing campaigns and increase their revenue.

    Method: Extensive literature review of peer-reviewed articles, written between1993 and 2021, to examine how theoretical perspectives and empirical findings evolved over time; combined with empirical research to analyse the privacy policies and “dark patterns” of 15 companies. The companies were chosen at random and belong to different sectors to give a broader understanding of the current privacy and data handling practices.

    Analysis: Discourse analysis of the privacy policies to evaluate the type of language used, if it is clear, easy to understand, and if the policy informs users about how their data are collected, shared, and stored. But also, a visual analysis to understand if the company is implementing “dark patterns”.

    Results: The results indicate that most privacy policies use misleading terms, are not fully transparent about the company’s data handling practices, and often implement “dark patterns” to try to influence the users’ decisions.

    Conclusion: Most companies have privacy policies available on their websites due to a clear influence from the GDPR legislation, however, there appears to be a conflicting relationship between wanting to comply with the GDPR and wanting to gather as much information as possible.

    Fulltekst (pdf)
    fulltext
  • 11.
    Priki, Efthymia
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Unlocking Poliphilo’s Dream: Towards a digital scholarly edition of the Hypnerotomachia Poliphili2024Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Hypnerotomachia Poliphili is a fifteenth-century illustrated incunabulum first published in 1499 by Aldo Manuzio in Venice. It delivers the story of two lovers separated by death but united in a dream; in fact, the entire book is a complex, multi-layered dream narrative which gradually unfolds through the interaction between text and image, inviting readers to engage with its rich content in a playful manner. The envisioned “Digital Hypnerotomachia Project" (DHP) aspires to create a platform where the encoded transcriptions and facsimiles of the various early printed editions of this literary work can be comparatively viewed and where users can interact with the text by clicking on annotated words, phrases, or images that lead to associations within, between, and outside the texts; and, ultimately, where users can generate their own annotations and share them with the community of readers. The most important features of such an edition would be, in my opinion, the annotations and tags, that will become the stepping stones towards a better and deeper understanding of the texts, their socio-cultural and literary contexts, and their intertextual relationship, hopefully opening up new pathways for research. 

    My thesis aims at the creation of a prototype edition, for which I will focus on the first chapter of the book. The aim is to create a parallel edition that will include some of the paratexts and first chapters of the original Italian Aldine edition, the two sixteenth-century French translations, and the sixteenth-century English translation. The omissions, additions, and changes in the early modern translations of the Hypnerotomachia can be quite revealing about the ways in which the text (and its images) was received, interpreted and adapted by early modern learned audiences. Regarding the editorial process, I will move gradually from digitization and transcription to TEI:XML encoding and publication, that is, the development of a user interface, but this will not necessarily be a linear progress, as constant re-evaluation will probably lead to adjustments and reiterations. The most important stage in the editorial process will be the TEI:XML encoding, which I perceive to be an interpretative process. The resulting annotated parallel edition prototype will hopefully show the potential of this type of edition for the Hypnerotomachia Poliphili and its translations, and this pilot project may demonstrate its merits for critical comparative analyses of the work in research and in education. 

    Fulltekst (pdf)
    fulltext
  • 12.
    Shusko, Christa
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Weird Digitization: Alternative Strategies for Archival Materials2024Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    This thesis draws on the theory of new materialism to posit an alternative approach to cultural heritage digitization. Modifying the method of critical digitization and synthesizing it with the method of thick description for the study of damaged cultural heritage, this thesis proposes the method weird digitization which seeks to challenge traditional selection criteria for cultural heritage digitization as well as challenging practices of mass digitization. Seeking to identify the cultural heritage objects that may be overlooked using traditional selection criteria as well as ones that may pose challenges to digitization, this approach seeks to highlight the value of damaged or otherwise “weird” cultural heritage while exploring how the digitization of these materials may practically be undertaken. This approach is practically assessed through the exploratory digitization and analysis of selected damaged photographs in the IKFF (Internationella Kvinnoförbundet för Fred och Frihet) collection housed within the KvinnSam (the Swedish National Resource Library for Gender Studies) archive at the Gothenburg University Library. The discussion explores the pragmatic, affective, and artistic benefits of such an approach to cultural heritage digitization.

    Fulltekst (pdf)
    Shusko Weird Digitization
  • 13.
    Sánchez Membrilla, Silvia
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Indigenous Collections at the Museum of World Culture: Digitisation, Decolonisation and Other Stories2024Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Introduction. This thesis investigates the digitisation of Indigenous collections at the Museum of World Culture (Gothenburg, Sweden), with particular attention to Carlotta’s role in shaping the digital collections. Previous studies have shown that there is a need for more research on the practical aspects of digitisation efforts on Indigenous cultural heritage in Sweden.

    Method. The museum’s documentation—digitisation strategies, annual reports and other official documents—was explored. In addition, several interviews and participant observations were conducted. Qualitative content analysis was used to evaluate the empirical data

    Analysis. The qualitative analyses of this study’s empirical data used postcritical and postcolonial museological theories. Additionally, Bhabha´s Third Space theory was applied

    Results. The results show that the digitisation of collections at the museum according to the organisation´s plans, applying the recommended guidelines and considering the ethical implications that arise when working with Indigenous material has not been achieved. Moreover, the results show that Carlotta is not a suitable collections management system for Indigenous cultural heritage.

    Conclusion. This study concludes that the Museum of World Culture needs to adapt the goals of its digitisation processes to the type of collections and resources they have and incorporate a decolonisation computing approach. In addition, there is a need for official regulations or guidelines addressed to those working with Indigenous collections in Swedish libraries, archives and museums.

    Fulltekst (pdf)
    Silvia Sánchez Membrilla
  • 14.
    Tavajoh, Sepideh
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom2023Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). These technologies have been frequently presented to give users an interactive experience. This thesis study focuses on learning history as a subject at school. The AR technology is used on a private app called Time-travelling, which is customized on the Onspotstory platform. The study aims to create an interactive and memorable learning approach for the history lesson in primary schools among students and their history teachers. The thesis considers the massacre incident in the 5th century in Sandby Castle, sited in Öland, Sweden as the case study. The information about the story of this incident, the photos of archeological findings, and other requirements for designing and implementing the thesis have been provided by Kalmar län museum as well as published information by archaeologists at Linnaeus University (Kalmar, Växjö) in Sweden. Throughout the implementation of the idea, Interaction Design perspectives, Human-Centered Design, and Digital storytelling methods are applied. The study was examined among 74 students aged 10-13, 3 teachers, and in 2 schools. the findings show that application of AR technology can affect learning history as a subject at school. Moreover, learning through the application of AR technology provides an interactive experience that also affects the understanding of cultural heritages related to the site.

    Fulltekst (pdf)
    fulltext
  • 15.
    Ullmann, Katharina
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Make It Your Own: Digital Applications for Customized Information in Museums: Conception and Evaluation of an App2023Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    Visiting a museum is a popular activity for many people. Be it to find out about certain museum objects or to feel entertained. An important contribution to a satisfying museum experience is the information about the objects. On the one hand, the provided information should be about them, but at the same time reflect the interests of the visitor. Since the information presented on information labels is often only rudimentary, visitors can follow human guides or use digital tools that display additional information. The problem, however, that exists despite a wide range of offers, is that the information is designed for the general public and cannot be customized by the visitor. In this way, information is presented that is either not of interest to the visitor or, in the worst case, that the visitor does not understand because prior knowledge is lacking. Even if existing research deals with the presentation of information and the preparation of digital applications, the customizing aspect is often missing. This master thesis shows to what extent information and functions embedded in an app can be customized. A prototype of an app was constructed that, based on an example museum, presents filter options too utput customized information about a museum object. The prototype was tested in a user study by six participants. The participants tested the prototype by processing test tasks and answered an evaluation questionnaire. Three of the six participants also completed a group interview. The goal was to find out to what extent the filters offered reflect the needs of the participants and which functions and aspects are important for customization. The results show that despite the current lack of focus on prior knowledge, filtering based on it is not very effective. In addition, suggestions were made as to how groups could benefit from the more individual use of the app. Future research can build on the achieved results by integrating the proposed functions and testing them in further studies to expand the customization step by step.

    Fulltekst (pdf)
    Katharina_Ullmann_Master_Thesis
  • 16.
    Wranning, Joel
    Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för kulturvetenskaper (KV).
    Making a Mess: Sociomaterial collaboration in a library renovation2023Independent thesis Advanced level (degree of Master (Two Years)), 80 poäng / 120 hpOppgave
    Abstract [en]

    This thesis examines the roles played by digital information and communication technologies in a Swedish public library’s three-year long renovation project. As a case study of technology-influenced collaboration in a cultural heritage institution, this study addresses a gap in digital humanities research on the practical details of sociotechnical collaboration, as well as a lack of documentation of an ongoing trend of renovations and rebuildings of Swedish public libraries. 

    A large number of internal materials produced at the library during the course of its renovations was studied, and semi-structured qualitative interviews with three of the cultural heritage workers involved were conducted. Reading these materials with an actor-network theory approach, an account was constructed of the renovation project and the usages therein of digital technologies, in order to examine these technologies as actors and their effects on the project.

    It was found that, throughout the project, information and communication technologies were used to think, plan, organize, discuss, and make decisions about the work, that limitations and affordances of these technologies shaped how they could be used, and that this thus had effects on the project. Digital technologies are shown to have been active and agential, and avenues for future research are suggested.

    Fulltekst (pdf)
    fulltext
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