lnu.sePublikasjoner
Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Magic Nodes and Proleptic Warfare in the Multiplayer Component of Battlefield 3
Linnéuniversitetet, Fakulteten för konst och humaniora (FKH), Institutionen för språk (SPR). (Lnuc Concurrences)ORCID-id: 0000-0003-3293-6324
2014 (engelsk)Inngår i: Game Studies, E-ISSN 1604-7982, Vol. 14, nr 1Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

This article examines the multiplayer environment that has become a central part of most competitive First Person Military Shooter (FMPS) franchises, including Battlefield and Call of Duty. While framed by a narrative, multiplayer games involve most directly a repeated negotiation of a particular space informed by certain rules. When narrative fades into the background the way that space is imagined and produced in the game becomes crucial. The ideological import of the game now relies on the nature of the ludic space where the gamer is placed and which he or she interacts with. With this in mind, the article explores the Battlefield 3 multiplayer map Grand Bazaar. Like some other Battlefield 3 maps, Grand Bazaar exists also as an actual place and is thus not only an imaginary ludic territory. To discuss the connection between this map, the real place and the way that the Middle East is often imagined in Western discourse, the investigation will make use of Sybille Lammes’ notion of “magic nodes” (Lammes, 2008) - a concept that stresses the ways in which ludic spaces are connected to the social and actual world - and Josh Smicker’s contention that First Person Military Shooter games increasingly produce “proleptic” or anticipatory warfare scenarios. The conclusion of the article is that the map Grand Bazaar is imagined as a permanent battleground and that the creation of such a ludic space is part of the “combat against futurity” that this genre of games often engages in.

sted, utgiver, år, opplag, sider
2014. Vol. 14, nr 1
Emneord [en]
US Empire, First Person Military Shooter, Ludic Space, Magic nodes, Multiplayer, Orientalism
HSV kategori
Forskningsprogram
Medievetenskap och journalistik, Medie- och kommunikationsvetenskap; Samhällsvetenskap, Statsvetenskap
Identifikatorer
URN: urn:nbn:se:lnu:diva-36351Scopus ID: 2-s2.0-84907100865OAI: oai:DiVA.org:lnu-36351DiVA, id: diva2:737269
Forskningsfinansiär
Swedish Research Council, 2010-1659Tilgjengelig fra: 2014-08-12 Laget: 2014-08-12 Sist oppdatert: 2025-09-23bibliografisk kontrollert

Open Access i DiVA

Fulltekst mangler i DiVA

Andre lenker

ScopusFulltext

Person

Höglund, Johan

Søk i DiVA

Av forfatter/redaktør
Höglund, Johan
Av organisasjonen
I samme tidsskrift
Game Studies

Søk utenfor DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric

urn-nbn
Totalt: 485 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf