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Hybrida läraktiviteter för att främja sexåringars meningsskapande
Linnaeus University, Faculty of Social Sciences, Department of Pedagogy. Linnaeus University, Linnaeus Knowledge Environments, Education in Change. (PEPP;DIGI)ORCID iD: 0000-0001-5497-7034
Linnaeus University, Faculty of Social Sciences, Department of Pedagogy.ORCID iD: 0000-0002-9193-943X
Stockholm University, Sweden.ORCID iD: 0000-0002-4842-7869
Linnaeus University, Faculty of Technology, Department of Mathematics.ORCID iD: 0000-0001-8452-6357
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2025 (Swedish)In: Forskning om undervisning och lärande, ISSN 2000-9674, E-ISSN 2001-6131, Vol. 13, no 1, p. 1-22Article in journal (Refereed) Published
Sustainable development
SDG 4: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
Abstract [sv]

I artikeln undersöks hur elever positionerar sig och vilka kompetenser de använder i skapandet av digitala animationer i hybrida läraktiviteter. Syftet är att bidra med kunskap om centrala utgångspunkter för design av undervisning som innefattar hybrida läraktiviteter. Data består av videoobservationer av elever som tillsammans skapar digitala animationer i svenska, matematik och kemi. Studien tar utgångspunkt i det teoretiska perspektivet Design för Lärande, där undervisning och lärande betraktas som en form av multimodal design. Multimodal interaktionsanalys används för att analysera elevernas handlingar. Resultatet visar att eleverna använder tre kompetenser i de hybrida läraktiviteterna; digital kompetens, social kompetens och ämneskompetens. Utifrån hur kunniga och delaktiga eleverna är framträder fem olika positioneringar: kapten, guide, utforskare, missnöjd passagerare och passagerare. I artikeln diskuteras hur de olika positioneringarna och kompetenserna förhåller sig till och varandra och samverkar i hybrida läraktiviteter, samt vad lärare kan fokusera på i sin design av undervisning med digitala verktyg. 

Abstract [en]

In this article, the focus is on how students position themselves and what competencies they use when creating digital animations. The aim is to contribute with knowledge about important aspects for designing teaching that includes hybrid learning activities. The data consists of video observations of pupils' collaborative creation of digital animations in Swedish, Mathematics, and Chemistry. Multimodal interaction analysis was applied to analyze the pupils' actions. The study is theoretically framed by Design for Learning, where both teaching and learning are viewed as a form of multimodal design. The results showed five different positionings: captain, guide, explorer, dissatisfied passenger, and passenger. Three different competencies that pupils used in the hybrid learning activities were identified: digital, social, and subject competence. How the different positions and competencies relate to and interact with each other in hybrid learning activities were discussed, as well as what teachers can focus on in their design for learning. 

Place, publisher, year, edition, pages
Lärarstiftelsen , 2025. Vol. 13, no 1, p. 1-22
Keywords [sv]
digitala animationer, digital kompetens, hybrida läraktiviteter, positionering, yngre elever
National Category
Educational Sciences
Research subject
Pedagogics and Educational Sciences
Identifiers
URN: urn:nbn:se:lnu:diva-136914DOI: 10.61998/forskul.v13i1.25870OAI: oai:DiVA.org:lnu-136914DiVA, id: diva2:1938864
Available from: 2025-02-19 Created: 2025-02-19 Last updated: 2025-05-23Bibliographically approved

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Wernholm, MarinaPatron, EmelieDanielsson, KristinaEbbelind, AndreasPalmér, Hanna

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Wernholm, MarinaPatron, EmelieDanielsson, KristinaEbbelind, AndreasPalmér, Hanna
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Department of PedagogyEducation in ChangeDepartment of Mathematics
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Forskning om undervisning och lärande
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