lnu.sePublications
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Ethical Gamification Guidelines for Primary Education in Sweden: Development and Teacher Evaluation
Linnaeus University, Faculty of Technology, Department of Informatics.
Linnaeus University, Faculty of Technology, Department of Informatics.
2025 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Etiska Riktlinjer för Spelifiering inom Svensk Grundskola : Utveckling och Lärarutvärdering (Swedish)
Abstract [en]

This thesis develops and evaluates a set of ethical guidelines to assist Swedish primary school teachers to responsibly implement gamification in their classrooms. Grounded in Teachers’ Professional Ethics (TPE) and Landers Gamified Learning Theory (GLT), a document analysis was conducted using three separate documents related to the aforementioned key sources, which resulted in twelve guidelines addressing ethical concerns being formulated. These guidelines were then evaluated through four semi-structured interviews with practicing and soon-to-be-graduated teachers. The results confirm both the ethical relevance and pedagogical value of the guidelines, while also highlighting the challenges for practical application and issues of individual guidelines. Implementing the ethical guidelines is more complicated than simply following the DOs and DON’Ts; the teachers are required to navigate different student needs, constraints and group dynamics beyond their immediate control. This study contributes a theoretical framework for ethically grounded gamification, aimed at the Swedish primary educational context, that may help teachers prevent unintended negative consequences. Additionally, suggestions on how further research could increase the effectiveness of the guidelines are outlined.

Place, publisher, year, edition, pages
2025.
Keywords [en]
gamification, Gamified Learning Theory, Teachers’ Professional Ethics, primary education, ethical guidelines
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:lnu:diva-140471OAI: oai:DiVA.org:lnu-140471DiVA, id: diva2:1980521
Subject / course
Informatics
Educational program
Interaction Designer, 180 credits
Supervisors
Examiners
Available from: 2025-07-03 Created: 2025-07-02 Last updated: 2025-07-03Bibliographically approved

Open Access in DiVA

fulltext(1795 kB)17 downloads
File information
File name FULLTEXT01.pdfFile size 1795 kBChecksum SHA-512
cf688b35ad95a02a99f25ef4e050d3ebfae44e4481b494690a8019a939ec5d81a67e0a32c3b53eab3af23b94b2a14d80142eb0aa7f86b534f5482a082ee49e7b
Type fulltextMimetype application/pdf

By organisation
Department of Informatics
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 17 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 60 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf