Animal Encounters in Play: Multimodal Configurations, Nonhuman Agency, and Interspecies Ethics in Digital Games
2025 (English)Doctoral thesis, monograph (Other academic)
Abstract [en]
This thesis is a multimodal study of animal representation in video games,focusing on the games Stray (BlueTwelve Studio, 2022) and Endling:Extinction is Forever (HeroBeat Studios, 2022). Both titles center onanimal protagonists navigating worlds shaped by ecological andtechnological crisis. The aims of this thesis are twofold: first, to examinewhat affordances video games provide for portraying nonhumanperspectives, and second, to explore how these portrayals may evokeinterspecies ethics in the context of climate breakdown.The study employs a feminist posthuman framework informed by ecogamestudies and critical animal studies, combined with multimodal analysis andempirical data from players and developers. This interdisciplinaryapproach allows for a critical examination of how digital animals areconstructed, controlled, and perceived across modes of play, narrative, anddesign.The thesis makes three main contributions. First, it demonstrates thatdigital representations of animals frequently reproduce anthropocentrichierarchies, positioning animals as aesthetic or emotional devices ratherthan as agents with narrative depth. Second, it identifies a “sliding scale”of nonhuman agency, where animal characters range from symbolic“ciphers” to beings with limited but expressive autonomy, revealing howgame mechanics both enable and restrict animal subjectivity. Third, itargues that while games can foster empathy and multispecies care, theyrarely transcend human-centered perspectives; instead, they function asmediated sites for reflecting on human–animal relations under latecapitalism.These findings underscore that playing as an animal does not equate toexperiencing the world as an animal, yet the multimodal affordances ofgames can still stage meaningful ethical encounters that challengeanthropocentric assumptions. By foregrounding the tension betweenimmersion, identification, and control, the thesis contributes to emergingdebates in game studies on how digital environments shapeinterspecies ethics and the politics of representation.
Place, publisher, year, edition, pages
Växjö: Linnaeus University Dissertations, 2025. , p. 180
Series
Linnaeus University Dissertations ; 598
Keywords [en]
video games, animals, multimodality, posthumanism, interspecies ethics, agency, representation, empathy
National Category
General Literature Studies
Identifiers
URN: urn:nbn:se:lnu:diva-142476DOI: 10.15626/LUD.598.2025ISBN: 9789180823883 (electronic)ISBN: 9789180823876 (print)OAI: oai:DiVA.org:lnu-142476DiVA, id: diva2:2013883
Public defence
2025-12-12, Weber, Växjö, 13:15 (English)
Supervisors
2025-11-142025-11-142025-11-14Bibliographically approved