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An affective serious game for collaboration between humans and robots
Blekinge institute of technology, Sweden.
Linnaeus University, Faculty of Technology, Department of computer science and media technology (CM).ORCID iD: 0000-0002-8591-1035
CSIRO, Australia.
2019 (English)In: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 32, p. 1-10, article id 100319Article in journal (Refereed) Published
Abstract [en]

Elicited physiological affect in humans collaborating with their robot partners was investigated to determine its influence on decision-making performance in serious games. A turn-taking version of the Tower of Hanoi game was used, where physiological arousal and valence underlying such human-robot proximate collaboration were investigated. A comparable decision performance in the serious game was found between human and non-humanoid robot arm collaborator conditions, while higher physiological affect was found in humans collaborating with such robot collaborators. It is suggested that serious games which are carefully designed to take into consideration the elicited physiological arousal might witness a better decision-making performance and more positive valence using non-humanoid robot partners instead of human ones.

Place, publisher, year, edition, pages
Elsevier, 2019. Vol. 32, p. 1-10, article id 100319
Keywords [en]
Autonomous robots, Serious games, Collaborative play, Robot-assisted play, Emotions, Physiology, ECG, GSR, Affect
National Category
Software Engineering
Research subject
Computer Science, Software Technology
Identifiers
URN: urn:nbn:se:lnu:diva-91028DOI: 10.1016/j.entcom.2019.100319ISI: 000504663900006Scopus ID: 2-s2.0-85072574983OAI: oai:DiVA.org:lnu-91028DiVA, id: diva2:1386827
Available from: 2020-01-20 Created: 2020-01-20 Last updated: 2020-12-14Bibliographically approved

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Hagelbäck, Johan

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Citation style
  • apa
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  • Other style
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
  • html
  • text
  • asciidoc
  • rtf